[10014] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "ScriptController.h" |
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| 30 | #include "core/CoreIncludes.h" |
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[10028] | 31 | #include "worldentities/ControllableEntity.h" |
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[10045] | 32 | #include "core/LuaState.h" |
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[10034] | 33 | #include <cmath> |
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[10014] | 34 | |
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| 35 | namespace orxonox |
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| 36 | { |
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| 37 | RegisterClass(ScriptController); |
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| 38 | |
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[10028] | 39 | //ScriptController::ScriptController(Context* context, ControllableEntity* CE) : ArtificialController(context) |
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| 40 | ScriptController::ScriptController(Context* context) : ArtificialController(context) |
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[10014] | 41 | { |
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| 42 | RegisterObject(ScriptController); |
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[10028] | 43 | //set_controlled(CE); |
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[10014] | 44 | } |
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| 45 | |
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[10028] | 46 | void ScriptController::set_luasrc(std::string lsrc) |
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[10014] | 47 | { |
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[10020] | 48 | this->luasrc=lsrc; |
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[10014] | 49 | } |
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| 50 | |
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[10028] | 51 | void ScriptController::set_controlled(ControllableEntity* toControl) |
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[10020] | 52 | { |
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| 53 | this->controlled=toControl; |
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| 54 | } |
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| 55 | |
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[10014] | 56 | void ScriptController::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 57 | { |
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[10028] | 58 | //XMLPortParam(ScriptController, BaseObject, "lsrc", set_luasrc, xmlelement, mode); |
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[10014] | 59 | |
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| 60 | } |
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| 61 | |
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[10034] | 62 | const Vector3& ScriptController::getPosition() |
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[10020] | 63 | { |
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[10034] | 64 | return this->controlled->getPosition(); |
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[10028] | 65 | } |
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[10014] | 66 | |
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[10045] | 67 | ScriptController* ScriptController::getScriptController() |
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| 68 | { |
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[10046] | 69 | /* Output a message that confirms this function was called */ |
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[10045] | 70 | orxout() << "Great success!" << std::endl; |
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[10046] | 71 | |
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| 72 | /* Loop over all the scriptcontrollers currently present in the game */ |
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[10045] | 73 | for(ObjectList<ScriptController>::iterator it = |
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| 74 | ObjectList<ScriptController>::begin(); |
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| 75 | it != ObjectList<ScriptController>::end(); ++it) |
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| 76 | { |
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| 77 | // TODO: do some selection here. Currently just returns the first one |
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| 78 | return *it; |
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| 79 | |
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| 80 | } |
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| 81 | return NULL; |
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| 82 | } |
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| 83 | |
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| 84 | |
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| 85 | |
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[10034] | 86 | void ScriptController::moveToPosition_beta(float x, float y, float z ) |
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| 87 | { |
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[10046] | 88 | /* The section commented out here below throws segfaults */ |
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| 89 | //const Vector3 local=getPosition(); |
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| 90 | //const Vector3 target=Vector3(x,y,z); |
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| 91 | //Vector3 way=target-local; |
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[10038] | 92 | |
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[10046] | 93 | |
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| 94 | //this->controlled->lookAt(target); |
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| 95 | //this->controlled->moveFrontBack(way.length()); |
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[10034] | 96 | |
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[10046] | 97 | |
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| 98 | /* This works fine */ |
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| 99 | orxout()<<x<<" "<<y<<" "<<z<<endl; |
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[10034] | 100 | } |
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| 101 | |
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[10038] | 102 | /* TODO: hilfs(zwischen)funktionen um lua eingabe zu ermoeglichen: zb moveToPosition(float...) weil in LUA wohl |
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| 103 | kein vektor3 definierbar ist |
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[10034] | 104 | |
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[10038] | 105 | NB: viele noetige funktionen sind schon in artificial- bzw formationcontroller vorhanden |
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[10014] | 106 | |
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[10038] | 107 | tick funktion?*/ |
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[10028] | 108 | |
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| 109 | |
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| 110 | |
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[10014] | 111 | } |
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