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source: code/branches/ScriptableController/src/orxonox/controllers/ScriptController.cc @ 10045

Last change on this file since 10045 was 10045, checked in by smerkli, 11 years ago

Fixed the lua stuff, can now call ScriptController functions from lua.

File size: 3.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "ScriptController.h"
30#include "core/CoreIncludes.h"
31#include "worldentities/ControllableEntity.h"
32#include "core/LuaState.h"
33#include <cmath>
34
35namespace orxonox
36{
37    RegisterClass(ScriptController);
38
39    //ScriptController::ScriptController(Context* context, ControllableEntity* CE) : ArtificialController(context)
40    ScriptController::ScriptController(Context* context) : ArtificialController(context)
41    {
42        RegisterObject(ScriptController);
43        //set_controlled(CE);
44    }
45
46    void ScriptController::set_luasrc(std::string lsrc)
47    {
48        this->luasrc=lsrc;
49    }
50
51    void ScriptController::set_controlled(ControllableEntity* toControl)
52    {
53        this->controlled=toControl;
54    }
55   
56    void ScriptController::XMLPort(Element& xmlelement, XMLPort::Mode mode)
57    {
58        //XMLPortParam(ScriptController, BaseObject, "lsrc", set_luasrc, xmlelement, mode);
59
60    }
61
62    const Vector3& ScriptController::getPosition()
63    {
64        return this->controlled->getPosition();
65    }
66
67    ScriptController* ScriptController::getScriptController()
68    {
69      orxout() << "Great success!" << std::endl;
70      for(ObjectList<ScriptController>::iterator it = 
71        ObjectList<ScriptController>::begin(); 
72        it != ObjectList<ScriptController>::end(); ++it)
73      { 
74        // TODO: do some selection here. Currently just returns the first one
75        return *it; 
76     
77      }
78      return NULL;
79    }
80
81
82
83    void ScriptController::moveToPosition_beta(float x, float y, float z )
84    {
85
86       const Vector3 local=getPosition();
87       const Vector3 target=Vector3(x,y,z);
88
89       Vector3 way=target-local;
90
91       
92       this->controlled->lookAt(target);
93
94        this->controlled->moveFrontBack(way.length());     
95
96
97        /*orxout()<<x<<"  "<<y<<"  "<<z<<endl;*/
98
99
100
101         
102    }
103
104    /* TODO:    hilfs(zwischen)funktionen um lua eingabe zu ermoeglichen: zb moveToPosition(float...) weil in LUA wohl
105                kein vektor3 definierbar ist
106
107                NB: viele noetige funktionen sind schon in artificial- bzw formationcontroller vorhanden
108
109                tick funktion?*/       
110
111
112
113}
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