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source: code/branches/ScriptableController/src/orxonox/controllers/ScriptController.cc @ 10046

Last change on this file since 10046 was 10046, checked in by smerkli, 11 years ago

Fixed some more things. What works now:

  • Setting an ID for the scriptcontroller to be used from C++ in lua
  • Running a script from the controllerdirector triggered by an event
  • Getting an instance of a ScriptController object pointer from lua, and also calling a function of this object with parameters.

Next steps will be implementing different IDs per controller
object and actually swapping out controllers.

File size: 3.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "ScriptController.h"
30#include "core/CoreIncludes.h"
31#include "worldentities/ControllableEntity.h"
32#include "core/LuaState.h"
33#include <cmath>
34
35namespace orxonox
36{
37    RegisterClass(ScriptController);
38
39    //ScriptController::ScriptController(Context* context, ControllableEntity* CE) : ArtificialController(context)
40    ScriptController::ScriptController(Context* context) : ArtificialController(context)
41    {
42        RegisterObject(ScriptController);
43        //set_controlled(CE);
44    }
45
46    void ScriptController::set_luasrc(std::string lsrc)
47    {
48        this->luasrc=lsrc;
49    }
50
51    void ScriptController::set_controlled(ControllableEntity* toControl)
52    {
53        this->controlled=toControl;
54    }
55   
56    void ScriptController::XMLPort(Element& xmlelement, XMLPort::Mode mode)
57    {
58        //XMLPortParam(ScriptController, BaseObject, "lsrc", set_luasrc, xmlelement, mode);
59
60    }
61
62    const Vector3& ScriptController::getPosition()
63    {
64        return this->controlled->getPosition();
65    }
66
67    ScriptController* ScriptController::getScriptController()
68    {
69      /* Output a message that confirms this function was called */
70      orxout() << "Great success!" << std::endl;
71
72      /* Loop over all the scriptcontrollers currently present in the game */
73      for(ObjectList<ScriptController>::iterator it = 
74        ObjectList<ScriptController>::begin(); 
75        it != ObjectList<ScriptController>::end(); ++it)
76      { 
77        // TODO: do some selection here. Currently just returns the first one
78        return *it; 
79     
80      }
81      return NULL;
82    }
83
84
85
86    void ScriptController::moveToPosition_beta(float x, float y, float z )
87    {
88        /* The section commented out here below throws segfaults */
89        //const Vector3 local=getPosition();
90        //const Vector3 target=Vector3(x,y,z);
91        //Vector3 way=target-local;
92       
93       
94        //this->controlled->lookAt(target);
95        //this->controlled->moveFrontBack(way.length());     
96
97 
98        /* This works fine */
99        orxout()<<x<<"  "<<y<<"  "<<z<<endl;
100    }
101
102    /* TODO:    hilfs(zwischen)funktionen um lua eingabe zu ermoeglichen: zb moveToPosition(float...) weil in LUA wohl
103                kein vektor3 definierbar ist
104
105                NB: viele noetige funktionen sind schon in artificial- bzw formationcontroller vorhanden
106
107                tick funktion?*/       
108
109
110
111}
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