[10678] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * Dominik Solenicki |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "DivisionController.h" |
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| 30 | |
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| 31 | |
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| 32 | namespace orxonox |
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| 33 | { |
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| 34 | |
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| 35 | RegisterClass(DivisionController); |
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| 36 | |
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[10709] | 37 | DivisionController::DivisionController(Context* context) : LeaderController(context) |
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[10678] | 38 | { |
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| 39 | RegisterObject(DivisionController); |
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[10759] | 40 | |
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| 41 | this->setFormationMode(FormationMode::DIAMOND); |
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[10763] | 42 | this->target_ = 0; |
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[10725] | 43 | this->myFollower_ = 0; |
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| 44 | this->myWingman_ = 0; |
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| 45 | this->actionTimer_.setTimer(ACTION_INTERVAL, true, createExecutor(createFunctor(&DivisionController::action, this))); |
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[10759] | 46 | this->rank_ = Rank::DIVISIONLEADER; |
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[10725] | 47 | |
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[10731] | 48 | |
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[10678] | 49 | } |
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| 50 | |
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| 51 | DivisionController::~DivisionController() |
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| 52 | { |
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[10725] | 53 | |
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| 54 | } |
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[10731] | 55 | |
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| 56 | |
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[10725] | 57 | void DivisionController::tick(float dt) |
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[10718] | 58 | { |
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[10793] | 59 | if (this->target_ ) |
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| 60 | { |
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| 61 | this->setPositionOfTarget(target_->getWorldPosition()); |
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| 62 | |
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| 63 | } |
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[10759] | 64 | /*if (this->target_) |
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[10731] | 65 | { |
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[10759] | 66 | this->aimAtTarget(); |
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| 67 | this->doFire(); |
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| 68 | this->bShooting_ = true; |
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| 69 | }*/ |
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[10789] | 70 | |
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| 71 | /* if (this->bHasTargetPosition_) |
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[10729] | 72 | { |
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| 73 | this->moveToTargetPosition(); |
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[10789] | 74 | }*/ |
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| 75 | if (executingMoveToPoint_) |
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| 76 | { |
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| 77 | executingMoveToPoint_ = !this->moveAndRoll(dt); |
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[10729] | 78 | } |
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[10796] | 79 | else |
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| 80 | { |
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| 81 | if (this->target_) |
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| 82 | { |
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| 83 | this->positionOfTarget_ = getPredictedPosition( |
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| 84 | this->getControllableEntity()->getWorldPosition(), |
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| 85 | hardcoded_projectile_speed, |
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| 86 | this->target_->getWorldPosition(), |
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| 87 | this->target_->getVelocity() |
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| 88 | ); |
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| 89 | Vector3 diffVector = this->positionOfTarget_ - this->getControllableEntity()->getWorldPosition(); |
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| 90 | float diffLength = diffVector.length(); |
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| 91 | /* Quaternion rotationToTarget = (this->getControllableEntity()->getOrientation() * WorldEntity::FRONT).getRotationTo(diffVector); |
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| 92 | Vector3* targetPosition = new Vector3 ( 0, 0, -200 ); |
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| 93 | Vector3 target = rotationToTarget * (*targetPosition);*/ |
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| 94 | if (diffLength > 200) |
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| 95 | this->setTargetPosition( this->positionOfTarget_ - 0.6f*diffVector); |
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| 96 | |
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| 97 | else |
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| 98 | this->setTargetPosition( this->getControllableEntity()->getWorldPosition() ); |
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| 99 | executingMoveToPoint_ = true; |
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| 100 | } |
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| 101 | |
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| 102 | |
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| 103 | if (this->maneuverType_ == ManeuverType::OFFENSIVE) |
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| 104 | { |
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| 105 | this->attack(); |
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| 106 | this->moveAndRoll(dt); |
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| 107 | } |
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| 108 | } |
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[10780] | 109 | if (this->bShooting_) |
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| 110 | doFire(); |
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[10722] | 111 | SUPER(DivisionController, tick, dt); |
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[10718] | 112 | |
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[10678] | 113 | } |
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[10725] | 114 | void DivisionController::action() |
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| 115 | { |
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[10763] | 116 | /* |
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| 117 | Vector3* pos = new Vector3(4000,1000,2000); |
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| 118 | this->setTargetPosition(*pos);*/ |
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[10793] | 119 | |
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| 120 | /* if (!this->target_) |
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| 121 | { |
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[10763] | 122 | |
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[10793] | 123 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) |
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| 124 | { |
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| 125 | if (this->getControllableEntity()->getTeam() == static_cast<ControllableEntity*>(*it)->getTeam()) |
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| 126 | continue; |
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| 127 | |
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| 128 | |
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| 129 | |
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| 130 | if (static_cast<ControllableEntity*>(*it) != this->getControllableEntity()) |
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| 131 | { |
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| 132 | this->setTarget(*it); |
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| 133 | } |
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| 134 | } |
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| 135 | }*/ |
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[10796] | 136 | //this->chooseManeuverType(); |
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[10793] | 137 | switch (this->maneuverType_) |
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| 138 | { |
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| 139 | case ManeuverType::NONE: |
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| 140 | { |
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| 141 | setTargetPositionOfFollower(); |
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| 142 | setTargetPositionOfWingman(); |
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| 143 | break; |
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| 144 | } |
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[10796] | 145 | case ManeuverType::DEFENCIVE: |
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[10793] | 146 | { |
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| 147 | this->gunsD(); |
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[10796] | 148 | break; |
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[10793] | 149 | } |
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| 150 | case ManeuverType::OFFENSIVE: |
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| 151 | { |
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| 152 | this->attack(); |
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[10796] | 153 | break; |
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[10793] | 154 | } |
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[10796] | 155 | case ManeuverType::NEUTRAL: |
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| 156 | { |
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| 157 | this->scissors(); |
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| 158 | } |
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| 159 | default: |
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| 160 | { |
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| 161 | this->gunsD(); |
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| 162 | break; |
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| 163 | } |
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[10793] | 164 | } |
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| 165 | |
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[10796] | 166 | /*if (!executingMoveToPoint_) |
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[10789] | 167 | { |
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| 168 | Vector3* targetPosition = new Vector3 (0, 0, -2000); |
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| 169 | moveToPoint(*targetPosition, 180); |
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| 170 | executingMoveToPoint_ = true; |
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| 171 | } |
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[10796] | 172 | */ |
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[10797] | 173 | // if (this->myFollower_ && this->target_) |
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| 174 | // this->myFollower_->setTarget(this->target_); |
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| 175 | // if (this->target_ && this->myWingman_) |
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| 176 | // this->myWingman_->setTarget(this->target_); |
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[10759] | 177 | /* |
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[10731] | 178 | for (ObjectList<Controller>::iterator it = ObjectList<Controller>::begin(); it; ++it) |
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[10717] | 179 | { |
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[10759] | 180 | if ((this->getControllableEntity()->getTeam() != (it)->getControllableEntity()->getTeam()) && (it)->getControllableEntity()->getTeam() != 0) |
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[10731] | 181 | { |
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[10759] | 182 | this->setTargetPosition(it->getControllableEntity()->getWorldPosition()); |
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| 183 | |
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[10731] | 184 | break; |
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| 185 | } |
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[10759] | 186 | } |
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| 187 | */ |
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[10762] | 188 | if (canFire()) |
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[10780] | 189 | this->bShooting_ = true; |
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| 190 | else |
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| 191 | this->bShooting_ = false; |
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[10709] | 192 | } |
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[10725] | 193 | |
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[10731] | 194 | |
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| 195 | |
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[10729] | 196 | void DivisionController::setTargetPositionOfWingman() |
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[10725] | 197 | { |
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| 198 | if (!this->myWingman_) |
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| 199 | return; |
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[10729] | 200 | Vector3* targetRelativePositionOfWingman; |
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[10725] | 201 | switch (this->formationMode_){ |
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[10759] | 202 | case FormationMode::WALL: |
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[10725] | 203 | { |
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[10729] | 204 | targetRelativePositionOfWingman = new Vector3 (400, 0, 0); |
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[10725] | 205 | break; |
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| 206 | } |
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[10759] | 207 | case FormationMode::FINGER4: |
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[10725] | 208 | { |
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[10759] | 209 | targetRelativePositionOfWingman = new Vector3 (400, 0, -200); |
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[10725] | 210 | break; |
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| 211 | } |
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[10759] | 212 | case FormationMode::VEE: |
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[10725] | 213 | { |
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| 214 | break; |
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| 215 | } |
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[10759] | 216 | case FormationMode::DIAMOND: |
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[10725] | 217 | { |
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[10759] | 218 | targetRelativePositionOfWingman = new Vector3 (400, 0, -200); |
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[10725] | 219 | break; |
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| 220 | } |
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| 221 | } |
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[10729] | 222 | Quaternion orient = this->getControllableEntity()->getWorldOrientation(); |
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| 223 | |
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| 224 | Vector3 targetAbsolutePositionOfWingman = ((this->getControllableEntity()->getWorldPosition()) + |
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| 225 | (this->getControllableEntity()->getWorldOrientation()* (*targetRelativePositionOfWingman))); |
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| 226 | |
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| 227 | myWingman_->setTargetOrientation(orient); |
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| 228 | myWingman_->setTargetPosition(targetAbsolutePositionOfWingman); |
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[10725] | 229 | |
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| 230 | } |
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[10729] | 231 | void DivisionController::setTargetPositionOfFollower() |
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[10725] | 232 | { |
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| 233 | if (!this->myFollower_) |
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| 234 | return; |
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[10759] | 235 | this->myFollower_->setFormationMode(this->formationMode_); |
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| 236 | |
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[10729] | 237 | Vector3* targetRelativePositionOfFollower; |
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[10725] | 238 | switch (this->formationMode_){ |
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[10759] | 239 | case FormationMode::WALL: |
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[10725] | 240 | { |
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[10729] | 241 | targetRelativePositionOfFollower = new Vector3 (-400, 0, 0); |
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[10725] | 242 | break; |
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| 243 | } |
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[10759] | 244 | case FormationMode::FINGER4: |
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[10725] | 245 | { |
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[10759] | 246 | targetRelativePositionOfFollower = new Vector3 (-400, 0, -200); |
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[10725] | 247 | break; |
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| 248 | } |
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[10759] | 249 | case FormationMode::VEE: |
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[10725] | 250 | { |
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| 251 | break; |
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| 252 | } |
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[10759] | 253 | case FormationMode::DIAMOND: |
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[10725] | 254 | { |
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[10759] | 255 | targetRelativePositionOfFollower = new Vector3 (-400, 0, -200); |
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[10725] | 256 | break; |
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| 257 | } |
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| 258 | } |
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[10729] | 259 | Quaternion orient = this->getControllableEntity()->getWorldOrientation(); |
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| 260 | |
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| 261 | Vector3 targetAbsolutePositionOfFollower = ((this->getControllableEntity()->getWorldPosition()) + |
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| 262 | (this->getControllableEntity()->getWorldOrientation()* (*targetRelativePositionOfFollower))); |
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| 263 | |
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| 264 | myFollower_->setTargetOrientation(orient); |
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| 265 | myFollower_->setTargetPosition(targetAbsolutePositionOfFollower); |
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[10725] | 266 | |
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[10729] | 267 | } |
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[10731] | 268 | |
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| 269 | |
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| 270 | bool DivisionController::setWingman(CommonController* cwingman) |
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| 271 | { |
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| 272 | |
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| 273 | WeakPtr<WingmanController> wingman = orxonox_cast<WingmanController*>(cwingman); |
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| 274 | if (!this->myWingman_) |
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| 275 | { |
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| 276 | this->myWingman_ = wingman; |
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| 277 | return true; |
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| 278 | } |
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| 279 | else |
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| 280 | { |
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| 281 | return false; |
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| 282 | } |
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| 283 | |
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| 284 | } |
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| 285 | bool DivisionController::setFollower(LeaderController* myFollower) |
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| 286 | { |
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| 287 | if (!this->myFollower_) |
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| 288 | { |
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| 289 | this->myFollower_ = myFollower; |
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| 290 | return true; |
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| 291 | } |
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| 292 | else |
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| 293 | { |
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| 294 | return false; |
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| 295 | } |
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| 296 | } |
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| 297 | bool DivisionController::hasWingman() |
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| 298 | { |
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| 299 | if (this->myWingman_) |
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| 300 | return true; |
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| 301 | else |
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| 302 | return false; |
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| 303 | } |
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| 304 | bool DivisionController::hasFollower() |
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| 305 | { |
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| 306 | if (this->myFollower_) |
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| 307 | return true; |
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| 308 | else |
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| 309 | return false; |
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| 310 | } |
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| 311 | |
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| 312 | |
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[10719] | 313 | void DivisionController::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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[10678] | 314 | { |
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| 315 | SUPER(DivisionController, XMLPort, xmlelement, mode); |
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| 316 | |
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| 317 | //XMLPortParam(DivisionController, "target_", setTarget, getTarget, xmlelement, mode).defaultValues(100.0f); |
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[10719] | 318 | } |
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[10678] | 319 | |
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| 320 | |
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| 321 | |
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| 322 | |
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| 323 | } |
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