1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * Dominik Solenicki |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "DivisionController.h" |
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30 | |
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31 | |
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32 | namespace orxonox |
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33 | { |
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34 | |
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35 | RegisterClass(DivisionController); |
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36 | |
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37 | DivisionController::DivisionController(Context* context) : LeaderController(context) |
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38 | { |
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39 | RegisterObject(DivisionController); |
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40 | |
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41 | this->setFormationMode(FormationMode::DIAMOND); |
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42 | this->target_ = 0; |
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43 | this->myFollower_ = 0; |
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44 | this->myWingman_ = 0; |
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45 | this->actionTimer_.setTimer(ACTION_INTERVAL, true, createExecutor(createFunctor(&DivisionController::action, this))); |
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46 | this->rank_ = Rank::DIVISIONLEADER; |
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47 | |
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48 | |
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49 | } |
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50 | |
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51 | DivisionController::~DivisionController() |
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52 | { |
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53 | |
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54 | } |
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55 | |
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56 | |
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57 | void DivisionController::tick(float dt) |
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58 | { |
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59 | if (this->target_ ) |
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60 | { |
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61 | this->setPositionOfTarget(target_->getWorldPosition()); |
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62 | |
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63 | } |
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64 | /*if (this->target_) |
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65 | { |
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66 | this->aimAtTarget(); |
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67 | this->doFire(); |
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68 | this->bShooting_ = true; |
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69 | }*/ |
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70 | |
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71 | /* if (this->bHasTargetPosition_) |
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72 | { |
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73 | this->moveToTargetPosition(); |
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74 | }*/ |
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75 | if (executingMoveToPoint_) |
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76 | { |
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77 | executingMoveToPoint_ = !this->moveAndRoll(dt); |
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78 | } |
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79 | else |
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80 | { |
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81 | if (this->target_) |
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82 | { |
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83 | this->positionOfTarget_ = getPredictedPosition( |
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84 | this->getControllableEntity()->getWorldPosition(), |
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85 | hardcoded_projectile_speed, |
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86 | this->target_->getWorldPosition(), |
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87 | this->target_->getVelocity() |
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88 | ); |
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89 | Vector3 diffVector = this->positionOfTarget_ - this->getControllableEntity()->getWorldPosition(); |
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90 | float diffLength = diffVector.length(); |
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91 | /* Quaternion rotationToTarget = (this->getControllableEntity()->getOrientation() * WorldEntity::FRONT).getRotationTo(diffVector); |
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92 | Vector3* targetPosition = new Vector3 ( 0, 0, -200 ); |
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93 | Vector3 target = rotationToTarget * (*targetPosition);*/ |
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94 | if (diffLength > 200) |
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95 | this->setTargetPosition( this->positionOfTarget_ - 0.6f*diffVector); |
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96 | |
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97 | else |
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98 | this->setTargetPosition( this->getControllableEntity()->getWorldPosition() ); |
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99 | executingMoveToPoint_ = true; |
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100 | } |
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101 | |
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102 | |
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103 | if (this->maneuverType_ == ManeuverType::OFFENSIVE) |
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104 | { |
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105 | this->attack(); |
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106 | this->moveAndRoll(dt); |
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107 | } |
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108 | } |
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109 | if (this->bShooting_) |
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110 | doFire(); |
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111 | SUPER(DivisionController, tick, dt); |
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112 | |
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113 | } |
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114 | void DivisionController::action() |
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115 | { |
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116 | /* |
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117 | Vector3* pos = new Vector3(4000,1000,2000); |
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118 | this->setTargetPosition(*pos);*/ |
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119 | |
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120 | /* if (!this->target_) |
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121 | { |
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122 | |
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123 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) |
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124 | { |
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125 | if (this->getControllableEntity()->getTeam() == static_cast<ControllableEntity*>(*it)->getTeam()) |
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126 | continue; |
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127 | |
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128 | |
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129 | |
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130 | if (static_cast<ControllableEntity*>(*it) != this->getControllableEntity()) |
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131 | { |
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132 | this->setTarget(*it); |
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133 | } |
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134 | } |
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135 | }*/ |
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136 | //this->chooseManeuverType(); |
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137 | switch (this->maneuverType_) |
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138 | { |
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139 | case ManeuverType::NONE: |
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140 | { |
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141 | setTargetPositionOfFollower(); |
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142 | setTargetPositionOfWingman(); |
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143 | break; |
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144 | } |
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145 | case ManeuverType::DEFENCIVE: |
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146 | { |
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147 | this->gunsD(); |
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148 | break; |
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149 | } |
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150 | case ManeuverType::OFFENSIVE: |
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151 | { |
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152 | this->attack(); |
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153 | break; |
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154 | } |
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155 | case ManeuverType::NEUTRAL: |
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156 | { |
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157 | this->scissors(); |
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158 | } |
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159 | default: |
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160 | { |
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161 | this->gunsD(); |
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162 | break; |
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163 | } |
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164 | } |
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165 | |
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166 | /*if (!executingMoveToPoint_) |
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167 | { |
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168 | Vector3* targetPosition = new Vector3 (0, 0, -2000); |
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169 | moveToPoint(*targetPosition, 180); |
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170 | executingMoveToPoint_ = true; |
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171 | } |
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172 | */ |
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173 | if (this->myFollower_ && this->target_) |
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174 | this->myFollower_->setTarget(this->target_); |
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175 | if (this->target_ && this->myWingman_) |
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176 | this->myWingman_->setTarget(this->target_); |
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177 | /* |
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178 | for (ObjectList<Controller>::iterator it = ObjectList<Controller>::begin(); it; ++it) |
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179 | { |
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180 | if ((this->getControllableEntity()->getTeam() != (it)->getControllableEntity()->getTeam()) && (it)->getControllableEntity()->getTeam() != 0) |
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181 | { |
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182 | this->setTargetPosition(it->getControllableEntity()->getWorldPosition()); |
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183 | |
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184 | break; |
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185 | } |
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186 | } |
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187 | */ |
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188 | if (canFire()) |
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189 | this->bShooting_ = true; |
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190 | else |
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191 | this->bShooting_ = false; |
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192 | } |
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193 | |
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194 | |
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195 | |
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196 | void DivisionController::setTargetPositionOfWingman() |
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197 | { |
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198 | if (!this->myWingman_) |
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199 | return; |
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200 | Vector3* targetRelativePositionOfWingman; |
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201 | switch (this->formationMode_){ |
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202 | case FormationMode::WALL: |
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203 | { |
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204 | targetRelativePositionOfWingman = new Vector3 (400, 0, 0); |
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205 | break; |
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206 | } |
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207 | case FormationMode::FINGER4: |
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208 | { |
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209 | targetRelativePositionOfWingman = new Vector3 (400, 0, -200); |
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210 | break; |
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211 | } |
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212 | case FormationMode::VEE: |
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213 | { |
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214 | break; |
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215 | } |
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216 | case FormationMode::DIAMOND: |
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217 | { |
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218 | targetRelativePositionOfWingman = new Vector3 (400, 0, -200); |
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219 | break; |
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220 | } |
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221 | } |
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222 | Quaternion orient = this->getControllableEntity()->getWorldOrientation(); |
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223 | |
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224 | Vector3 targetAbsolutePositionOfWingman = ((this->getControllableEntity()->getWorldPosition()) + |
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225 | (this->getControllableEntity()->getWorldOrientation()* (*targetRelativePositionOfWingman))); |
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226 | |
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227 | myWingman_->setTargetOrientation(orient); |
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228 | myWingman_->setTargetPosition(targetAbsolutePositionOfWingman); |
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229 | |
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230 | } |
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231 | void DivisionController::setTargetPositionOfFollower() |
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232 | { |
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233 | if (!this->myFollower_) |
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234 | return; |
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235 | this->myFollower_->setFormationMode(this->formationMode_); |
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236 | |
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237 | Vector3* targetRelativePositionOfFollower; |
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238 | switch (this->formationMode_){ |
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239 | case FormationMode::WALL: |
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240 | { |
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241 | targetRelativePositionOfFollower = new Vector3 (-400, 0, 0); |
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242 | break; |
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243 | } |
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244 | case FormationMode::FINGER4: |
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245 | { |
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246 | targetRelativePositionOfFollower = new Vector3 (-400, 0, -200); |
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247 | break; |
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248 | } |
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249 | case FormationMode::VEE: |
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250 | { |
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251 | break; |
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252 | } |
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253 | case FormationMode::DIAMOND: |
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254 | { |
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255 | targetRelativePositionOfFollower = new Vector3 (-400, 0, -200); |
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256 | break; |
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257 | } |
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258 | } |
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259 | Quaternion orient = this->getControllableEntity()->getWorldOrientation(); |
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260 | |
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261 | Vector3 targetAbsolutePositionOfFollower = ((this->getControllableEntity()->getWorldPosition()) + |
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262 | (this->getControllableEntity()->getWorldOrientation()* (*targetRelativePositionOfFollower))); |
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263 | |
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264 | myFollower_->setTargetOrientation(orient); |
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265 | myFollower_->setTargetPosition(targetAbsolutePositionOfFollower); |
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266 | |
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267 | } |
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268 | |
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269 | |
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270 | bool DivisionController::setWingman(CommonController* cwingman) |
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271 | { |
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272 | |
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273 | WeakPtr<WingmanController> wingman = orxonox_cast<WingmanController*>(cwingman); |
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274 | if (!this->myWingman_) |
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275 | { |
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276 | this->myWingman_ = wingman; |
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277 | return true; |
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278 | } |
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279 | else |
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280 | { |
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281 | return false; |
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282 | } |
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283 | |
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284 | } |
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285 | bool DivisionController::setFollower(LeaderController* myFollower) |
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286 | { |
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287 | if (!this->myFollower_) |
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288 | { |
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289 | this->myFollower_ = myFollower; |
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290 | return true; |
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291 | } |
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292 | else |
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293 | { |
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294 | return false; |
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295 | } |
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296 | } |
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297 | bool DivisionController::hasWingman() |
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298 | { |
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299 | if (this->myWingman_) |
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300 | return true; |
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301 | else |
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302 | return false; |
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303 | } |
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304 | bool DivisionController::hasFollower() |
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305 | { |
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306 | if (this->myFollower_) |
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307 | return true; |
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308 | else |
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309 | return false; |
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310 | } |
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311 | |
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312 | |
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313 | void DivisionController::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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314 | { |
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315 | SUPER(DivisionController, XMLPort, xmlelement, mode); |
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316 | |
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317 | //XMLPortParam(DivisionController, "target_", setTarget, getTarget, xmlelement, mode).defaultValues(100.0f); |
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318 | } |
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319 | |
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320 | |
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321 | |
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322 | |
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323 | } |
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