[10678] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * Dominik Solenicki |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "DivisionController.h" |
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| 30 | |
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| 31 | |
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| 32 | namespace orxonox |
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| 33 | { |
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| 34 | |
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| 35 | RegisterClass(DivisionController); |
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| 36 | |
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[10709] | 37 | DivisionController::DivisionController(Context* context) : LeaderController(context) |
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[10678] | 38 | { |
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| 39 | RegisterObject(DivisionController); |
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[10759] | 40 | |
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| 41 | this->setFormationMode(FormationMode::DIAMOND); |
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[10763] | 42 | this->target_ = 0; |
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[10725] | 43 | this->myFollower_ = 0; |
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| 44 | this->myWingman_ = 0; |
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| 45 | this->actionTimer_.setTimer(ACTION_INTERVAL, true, createExecutor(createFunctor(&DivisionController::action, this))); |
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[10759] | 46 | this->rank_ = Rank::DIVISIONLEADER; |
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[10725] | 47 | |
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[10731] | 48 | |
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[10678] | 49 | } |
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| 50 | |
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| 51 | DivisionController::~DivisionController() |
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| 52 | { |
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[10725] | 53 | |
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| 54 | } |
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[10731] | 55 | |
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| 56 | |
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[10725] | 57 | void DivisionController::tick(float dt) |
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[10718] | 58 | { |
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[10759] | 59 | /*if (this->target_) |
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[10731] | 60 | { |
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[10759] | 61 | this->aimAtTarget(); |
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| 62 | this->doFire(); |
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| 63 | this->bShooting_ = true; |
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| 64 | }*/ |
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[10731] | 65 | |
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[10729] | 66 | if (this->bHasTargetPosition_) |
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| 67 | { |
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| 68 | this->moveToTargetPosition(); |
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| 69 | } |
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[10780] | 70 | if (this->bShooting_) |
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| 71 | doFire(); |
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[10722] | 72 | SUPER(DivisionController, tick, dt); |
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[10718] | 73 | |
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[10678] | 74 | } |
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[10725] | 75 | void DivisionController::action() |
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| 76 | { |
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[10763] | 77 | /* |
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| 78 | Vector3* pos = new Vector3(4000,1000,2000); |
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| 79 | this->setTargetPosition(*pos);*/ |
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| 80 | |
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[10729] | 81 | setTargetPositionOfFollower(); |
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| 82 | setTargetPositionOfWingman(); |
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[10759] | 83 | |
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| 84 | |
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| 85 | if (this->myFollower_ && this->target_) |
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| 86 | this->myFollower_->setTarget(this->target_); |
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| 87 | if (this->target_ && this->myWingman_) |
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| 88 | this->myWingman_->setTarget(this->target_); |
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| 89 | /* |
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[10731] | 90 | for (ObjectList<Controller>::iterator it = ObjectList<Controller>::begin(); it; ++it) |
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[10717] | 91 | { |
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[10759] | 92 | if ((this->getControllableEntity()->getTeam() != (it)->getControllableEntity()->getTeam()) && (it)->getControllableEntity()->getTeam() != 0) |
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[10731] | 93 | { |
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[10759] | 94 | this->setTargetPosition(it->getControllableEntity()->getWorldPosition()); |
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| 95 | |
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[10731] | 96 | break; |
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| 97 | } |
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[10759] | 98 | } |
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| 99 | */ |
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[10762] | 100 | if (canFire()) |
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[10780] | 101 | this->bShooting_ = true; |
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| 102 | else |
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| 103 | this->bShooting_ = false; |
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[10709] | 104 | } |
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[10725] | 105 | |
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[10731] | 106 | |
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| 107 | |
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[10729] | 108 | void DivisionController::setTargetPositionOfWingman() |
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[10725] | 109 | { |
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| 110 | if (!this->myWingman_) |
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| 111 | return; |
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[10729] | 112 | Vector3* targetRelativePositionOfWingman; |
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[10725] | 113 | switch (this->formationMode_){ |
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[10759] | 114 | case FormationMode::WALL: |
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[10725] | 115 | { |
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[10729] | 116 | targetRelativePositionOfWingman = new Vector3 (400, 0, 0); |
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[10725] | 117 | break; |
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| 118 | } |
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[10759] | 119 | case FormationMode::FINGER4: |
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[10725] | 120 | { |
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[10759] | 121 | targetRelativePositionOfWingman = new Vector3 (400, 0, -200); |
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[10725] | 122 | break; |
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| 123 | } |
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[10759] | 124 | case FormationMode::VEE: |
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[10725] | 125 | { |
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| 126 | break; |
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| 127 | } |
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[10759] | 128 | case FormationMode::DIAMOND: |
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[10725] | 129 | { |
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[10759] | 130 | targetRelativePositionOfWingman = new Vector3 (400, 0, -200); |
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[10725] | 131 | break; |
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| 132 | } |
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| 133 | } |
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[10729] | 134 | Quaternion orient = this->getControllableEntity()->getWorldOrientation(); |
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| 135 | |
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| 136 | Vector3 targetAbsolutePositionOfWingman = ((this->getControllableEntity()->getWorldPosition()) + |
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| 137 | (this->getControllableEntity()->getWorldOrientation()* (*targetRelativePositionOfWingman))); |
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| 138 | |
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| 139 | myWingman_->setTargetOrientation(orient); |
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| 140 | myWingman_->setTargetPosition(targetAbsolutePositionOfWingman); |
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[10725] | 141 | |
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| 142 | } |
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[10729] | 143 | void DivisionController::setTargetPositionOfFollower() |
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[10725] | 144 | { |
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| 145 | if (!this->myFollower_) |
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| 146 | return; |
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[10759] | 147 | this->myFollower_->setFormationMode(this->formationMode_); |
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| 148 | |
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[10729] | 149 | Vector3* targetRelativePositionOfFollower; |
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[10725] | 150 | switch (this->formationMode_){ |
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[10759] | 151 | case FormationMode::WALL: |
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[10725] | 152 | { |
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[10729] | 153 | targetRelativePositionOfFollower = new Vector3 (-400, 0, 0); |
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[10725] | 154 | break; |
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| 155 | } |
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[10759] | 156 | case FormationMode::FINGER4: |
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[10725] | 157 | { |
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[10759] | 158 | targetRelativePositionOfFollower = new Vector3 (-400, 0, -200); |
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[10725] | 159 | break; |
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| 160 | } |
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[10759] | 161 | case FormationMode::VEE: |
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[10725] | 162 | { |
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| 163 | break; |
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| 164 | } |
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[10759] | 165 | case FormationMode::DIAMOND: |
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[10725] | 166 | { |
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[10759] | 167 | targetRelativePositionOfFollower = new Vector3 (-400, 0, -200); |
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[10725] | 168 | break; |
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| 169 | } |
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| 170 | } |
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[10729] | 171 | Quaternion orient = this->getControllableEntity()->getWorldOrientation(); |
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| 172 | |
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| 173 | Vector3 targetAbsolutePositionOfFollower = ((this->getControllableEntity()->getWorldPosition()) + |
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| 174 | (this->getControllableEntity()->getWorldOrientation()* (*targetRelativePositionOfFollower))); |
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| 175 | |
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| 176 | myFollower_->setTargetOrientation(orient); |
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| 177 | myFollower_->setTargetPosition(targetAbsolutePositionOfFollower); |
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[10725] | 178 | |
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[10729] | 179 | } |
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[10731] | 180 | |
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| 181 | |
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| 182 | bool DivisionController::setWingman(CommonController* cwingman) |
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| 183 | { |
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| 184 | |
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| 185 | WeakPtr<WingmanController> wingman = orxonox_cast<WingmanController*>(cwingman); |
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| 186 | if (!this->myWingman_) |
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| 187 | { |
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| 188 | this->myWingman_ = wingman; |
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| 189 | return true; |
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| 190 | } |
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| 191 | else |
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| 192 | { |
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| 193 | return false; |
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| 194 | } |
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| 195 | |
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| 196 | } |
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| 197 | bool DivisionController::setFollower(LeaderController* myFollower) |
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| 198 | { |
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| 199 | if (!this->myFollower_) |
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| 200 | { |
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| 201 | this->myFollower_ = myFollower; |
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| 202 | return true; |
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| 203 | } |
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| 204 | else |
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| 205 | { |
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| 206 | return false; |
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| 207 | } |
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| 208 | } |
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| 209 | bool DivisionController::hasWingman() |
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| 210 | { |
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| 211 | if (this->myWingman_) |
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| 212 | return true; |
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| 213 | else |
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| 214 | return false; |
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| 215 | } |
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| 216 | bool DivisionController::hasFollower() |
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| 217 | { |
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| 218 | if (this->myFollower_) |
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| 219 | return true; |
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| 220 | else |
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| 221 | return false; |
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| 222 | } |
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| 223 | |
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| 224 | |
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[10719] | 225 | void DivisionController::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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[10678] | 226 | { |
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| 227 | SUPER(DivisionController, XMLPort, xmlelement, mode); |
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| 228 | |
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| 229 | //XMLPortParam(DivisionController, "target_", setTarget, getTarget, xmlelement, mode).defaultValues(100.0f); |
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[10719] | 230 | } |
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[10678] | 231 | |
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| 232 | |
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| 233 | |
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| 234 | |
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| 235 | } |
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