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Practical for Students of the ETH Zurich at the departement ITET

History

In 2004, Patrick Boenzli? and Benjamin Grauer started to create Orxonox. In the autumn semester of 2005, they decided to offer Orxonox as a PPS at the ETH. The goal was to teach the students about open source development and to deepen their knowledge of programming and modeling and, last but not least, to create a cool game.

Since that time a lot has changed: The two fathers of Orxonox finished their studies and so former students of the PPS took over and continued the PPS. Every semester, the growing group of developers meet and organize a new PPS. There they try to learn from earlier mistakes and to build on gained experience. Because in the end, all we want is our students being happy with their work and experience in our PPS.


Information

If you're a student at the ETH Zürich at the departement ITET and you're in the 2nd, 3rd or 4th semester, you can participate in our PPS. The Project is intended for students interested in game development or programming and modeling in general. Feel free to look around on our page to find something you're interested in.

2nd Semester 4th Semester

Facts about our PPS for the 2nd semester:

  • You get 6 PPS-points
  • The PPS takes place on Monday, 13:15 until 16:00
  • The PPS starts at the 2nd of March 2009
  • Rooms: ETF C 109 (teaching, courses, tutorials) and ETL E11 or F11 (coding sessions). You will be informed about room changes via email.

Facts about our PPS for the 4th semester:

  • You get 8 PPS-points
  • The PPS takes place on Thursday, 13:15 until 16:00
  • The PPS starts at the 26th of February 2009
  • Rooms: ETF C 109 (teaching, courses, tutorials) and ETL F11 (coding sessions). You will be informed about room changes via email.
  • Requirements: You should at least be able to work on a computer. Most things will be taught by us, but we're not unhappy if you already know stuff about open source development tools.
    • Coding: Knowledge from the first year of the electrical engineering studies is sufficient
    • Design: Basic knowledge of image editing or 3D modeling
  • Also: This is not a useless PPS, where you learn nothing and just get over with. Everything you do in the PPS will be used in Orxonox and helps to make it better.

For more information feel free to contact the PPS leaders:

For more information feel free to contact the PPS leaders:


Timetable

2nd Semester 4th Semester
Date Room Topic Slides
23. feb. -
2. mar. ETF C109 Introduction and modeling 1 2
9. mar. ETZ F91 Framework, SVN and coding tutorial? 1 2 3?
16. mar. ETZ F91 Chose the projects, start planning 1 2 3 4 5
23. mar. ETL E11
30. mar. ETL E11
6. apr. ETL E11
13. apr. - Searching easter eggs
20. apr. - Sechseläuten
27. apr. ETL E11
4. may ETL E11
11. may ETL E11
18. may ETL E11
2?. may ? Presentation
Date Room Topic Slides
26. feb. ETF C109 Introduction and modeling 1 2
5. mar. ETF D110 Framework and SVN introduction 1 2
12. mar. ETF C109 Coding tutorial?, chose the projects, start planning 1 2 3 4 5?
19. mar. ETL F11
26. mar. ETL F11
2. apr. ETL F11
9. apr. ETL F11
16. apr. - Searching easter eggs
23. apr. ETL F11
30. apr. ETL F11
7. may ETL F11
14. may ETL F11
21. may - Ascension Day
2?. may ? Presentation


Projects

Ticket Summary Difficulty Owner
#326 Weapons = Hagen, Joël
#325 Gametype + Aurelian, Matthias, Val
#277 Enhance Pickup System ++ Daniel H.
#270 Enhance Weapon System + Martin
#327 Spaceship flying behavior ++
#281 Space Race +
#274 Spaceship Navigation = Si
#282 Formation flight +
#323 Spaceship docking system +
#263 Artificial Intelligence ++
——
#236 Skybox generator ++
#275 Environment ++
#272 Editor ++
——
#324 Chat =
#267 Improving the HUD =
#251 Designing and scripting Menus =
——
#271 Sound Engine ++ Erwin
#328 GGZ Gaming Zone ++ Adi
#266 Object Priorities +
#264 Binary distribution =
——
#319 Create seamless textures = Patrice
#320 Extend modular space station =
#321 Help the Allied Fleet + Daniel G.
#276 Particle Effects + Beni


PPS Archive

Have a look at the past PPS semesters in the PPS Archive?.

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