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Opened 11 years ago

Closed 5 years ago

#326 closed task (fixed)

Weapons

Reported by: landauf Owned by:
Priority: minor Milestone:
Component: GameContent Version:
Keywords: PPS Cc:
Referenced By: References:

Description (last modified by landauf)

We need lots of weapons! A weapon can be attached to a spaceship, so we also need a weapon-model. Creating a weapon is a very creative process, it includes more or less the following steps:

  • Create a model
  • Create a texture
  • Write the weapons code (how the whole thing works)
  • Think about the projectile type (bullet? ray? energy?)
  • Create effects like muzzle flash, smoke trails and last but not least: the explosion!

Attachments (3)

laserk.jpg (11.9 KB) - added by landauf 11 years ago.
mk-19.jpg (105.1 KB) - added by landauf 11 years ago.
ordnances.jpg (64.5 KB) - added by landauf 11 years ago.

Download all attachments as: .zip

Change History (8)

comment:1 Changed 11 years ago by landauf

  • Owner nobody deleted

Changed 11 years ago by landauf

Changed 11 years ago by landauf

Changed 11 years ago by landauf

comment:2 Changed 11 years ago by landauf

  • Description modified (diff)

comment:3 Changed 10 years ago by scheusso

please take care that you (the one that takes the ticket) do not create a model that has too many faces and vertices

comment:4 Changed 7 years ago by jo

In HS 2012 the HsW01 weapon (the default laser) has been extended such that it has become more flexible. You can define what kind of model you want to shoot and what sound should be played via XML. By doing so a new blue ray weapon could be quickly generated.

comment:5 Changed 5 years ago by landauf

  • Resolution set to fixed
  • Status changed from new to closed

lots of weapons were created already. open a more specific ticket if you think something is missing.

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