| | 1 | = Introduction = |
| | 2 | This is the project page of ticket #162. Goals can be found at the ticket's page. |
| | 3 | |
| | 4 | I ([wiki:BenjaminKnecht Benjamin Knecht]) work on this project for this semester. Into the project, nearly every work done by the PPS-students is going to be joined together. This makes the project a difficult one. |
| | 5 | |
| | 6 | = Progress = |
| | 7 | Just started yet. The project will be handled in following steps: |
| | 8 | * See what we can do. |
| | 9 | * See what we should be able to do at the end of the semester. |
| | 10 | * Write a mission plot which contains the stuff we can do. |
| | 11 | * See how to implement it. |
| | 12 | * Finally implement it. |
| | 13 | |
| | 14 | == What can we do? == |
| | 15 | * Scripting Engine - I have to check out how much I will have to need it. Is it possible to create random events? |
| | 16 | |
| | 17 | == What will we be able to do? == |
| | 18 | * There should be finished models of the Human, Noxon and Pirate fraction. The possibility of using two different kinds of enemies make the mission intressting. |
| | 19 | * There will be an AI, which will make the enemies act the right way in every situation. |
| | 20 | * A cool camera control for the scripting engine to improve the game experience. |
| | 21 | |
| | 22 | |
| | 23 | == Mission Plot == |
| | 24 | There will be some attack by Noxons. It's not sure yet what role the pirates will play, but there are definitely used for bounty hunter submissions. |
| | 25 | |
| | 26 | == Implementation == |
| | 27 | No implementation yet. |