Gametype Dynamicmatch
The dynamicmatch is a game type where you switch dynamically between three parties and have to adopt your behavior accordingly.
The different parties
| Party | Default Color | Rating |
| Killer | green | superior party |
| Chaser | red | regular party |
| Victim | blue | minor party |
Beginning – the Selcetion Phase
Everyone starts as chaser. As long as there are not enough killers and victims, every player can change his party and/or the party of other players by shooting at them. Generally the selection phase is very short and is followed directly by the main phase.
Rules for the Main Phase
| Party | Score | Party Switch | Defence |
| Killer | kill chaser (20 points per kill) | shoot victim | |
| Chaser | shoot victim (1 point per shot) | kill killer | |
| Victim | avoid being shot (X points per second) | shoot chaser |
End of Game
The game ends after 3 minutes. The player with the highest score wins.
Miscellanous
- The minimum number of players recommended is four.
- You can loose points for friendly fire, is friendly fire is turned on.
Config values
| Value | Default | Effect |
| bool friendlyfire | true | Turn on/off friendlyfire |
| bool tutorial | true | Turn on/off infomessages |
| float gameTime_ | 180.0 | Time in seconds how long a match lasts |
| ColourValue colours[] | red | chaser's color |
| ColourValue colours[] | blue | victim's color |
| ColourValue colours[] | green | killer's color |
Last modified 15 years ago
Last modified on May 31, 2010, 1:02:17 PM










