== Gametype Dynamicmatch == The dynamicmatch is a game type where you switch dynamically between three parties and have to adopt your behavior accordingly. === The different parties === ||'''Party'''||'''Default Color'''||'''Rating'''|| ||Killer||green||superior party|| ||Chaser||red||regular party|| ||Victim||blue||minor party|| === Beginning – the Selcetion Phase === Everyone starts as chaser. As long as there are not enough killers and victims, every player can change his party and/or the party of other players by shooting at them. Generally the selection phase is very short and is followed directly by the main phase. === Rules for the Main Phase === ||'''Party'''||'''Score'''||'''Party Switch'''||'''Defence'''|| ||Killer||kill chaser (20 points per kill)||shoot victim|| ||Chaser||shoot victim (1 point per shot)|| ||kill killer || ||Victim||avoid being shot (X points per second)||shoot chaser|| === End of Game === The game ends after 3 minutes. The player with the highest score wins. === Miscellanous === * The minimum number of players recommended is four. * You can loose points for friendly fire, is friendly fire is turned on. === Config values === ||'''Value'''||'''Default'''||'''Effect'''|| ||bool friendlyfire||true||Turn on/off friendlyfire|| ||bool tutorial||true||Turn on/off infomessages|| ||float gameTime_||180.0||Time in seconds how long a match lasts|| ||ColourValue colours[]||red||chaser's color|| ||ColourValue colours[]||blue||victim's color|| ||ColourValue colours[]||green||killer's color||