Opened 20 years ago
Closed 20 years ago
#84 closed defect (fixed)
Loadability-Identifiers
| Reported by: | bensch | Owned by: | bensch |
|---|---|---|---|
| Priority: | major | Milestone: | 0.3.5_playability orx-v0 |
| Component: | GameLoader | Version: | |
| Keywords: | Cc: | ||
| Referenced By: | References: |
Description
All loadable objects must be identifiable through the BaseObject-class (or WorldEntity).
somehow one must be able to identify an object, Pathnode or whatever by a unique identifier.
Change History (4)
comment:1 Changed 20 years ago by bensch
- Milestone changed from 0.3.1-pre-alpha to Playability (beta)
comment:2 Changed 20 years ago by bensch
comment:3 Changed 20 years ago by bensch
- Owner changed from patrick to bensch
comment:4 Changed 20 years ago by bensch
- Resolution set to fixed
- Status changed from new to closed
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Made this via the new BaseObject/ClassList identifier, and it works as long as the Name is instanticed (loaded) before it is called