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Opened 19 years ago

Closed 19 years ago

#44 closed defect (fixed)

Reimplementing Orxonox Level terrain for Debug Levels

Reported by: patrick Owned by: nobody
Priority: major Milestone: 0.2.2-pre-alpha orx-v0
Component: GraphicsEngine Version:
Keywords: Cc:
Referenced By: References:

Description

The goal is to reimplement the ground terrain in the existing debug levels (currently some nice sinusoidal hills with snow on their top).

Reasons/Requirements:

  • The ground must be modular (=exchangeable), so there has to be a possibility to change the ground form without changing mathematical functions (sin/cos)
  • There has to be a simple way to add terrains coming from diffrent types of files (having different date sources):
    • Height Map
    • Obj Files
    • self generated terrain matrices (as it is currenty the case)
  • Working without errors on ALL platforms

Implementation:

  • The problem is a typical class/object-problem, closed in itself so shall it be implemented
  • There shall be different ground-data-types for each ground-type (height-map (existing) and obj-loader (existing))
  • Class of type WorldEntity
  • The ground-types must be separatable into different parts for the application of octtrees and such techniques.

Change History (1)

comment:1 Changed 19 years ago by bensch

  • Resolution set to fixed
  • Status changed from new to closed

fast level to fly through.

Noticed many bad things about the trackManager

MILLIONS OF BUGS

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