﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	version	resolution	keywords	cc	i_links	o_links
44	Reimplementing Orxonox Level terrain for Debug Levels	patrick	nobody	"The goal is to reimplement the ground terrain in the existing debug levels (currently some nice sinusoidal hills with snow on their top). 

Reasons/Requirements:
 * The ground must be modular (=exchangeable), so there has to be a possibility to change the ground form without changing mathematical functions (sin/cos)
 * There has to be a simple way to add terrains coming from diffrent types of files (having different date sources):
   * Height Map
   * Obj Files
   * self generated terrain matrices (as it is currenty the case)
 * Working without errors on ALL platforms
Implementation:
 * The problem is a typical class/object-problem, closed in itself so shall it be implemented
 * There shall be different ground-data-types for each ground-type (height-map (existing) and obj-loader (existing))
 * Class of type WorldEntity
 * The ground-types must be separatable into different parts for the application of octtrees and such techniques."	defect	closed	major	0.2.2-pre-alpha orx-v0	GraphicsEngine		fixed				
