Opened 13 years ago
Last modified 8 years ago
#391 new PPS_project
Story mode map system
Reported by: | fvultier | Owned by: | nobody |
---|---|---|---|
Priority: | minor | Milestone: | Version 0.1 Codename: Arcturus |
Component: | GameContent | Version: | 0.0.4 |
Keywords: | PPS | Cc: | |
Referenced By: | References: |
Description (last modified by fvultier)
Since PPS HS14 we have a campaign menu. Unfortunately this contains only a bunch of buttons. A story mode is still missing. The idea would be to implement some sort of map on which one could click on the next mission - possibly with a mission briefing screen or similar. Here is an example campaign map from "Stronghold Crusader".
Currently if you absolved mission N then you unlock mission N+1 and so on. More interesting wuold be a tree-like system. So after completion of mission N you can choose to play mission (N+1)A (cooperation with the aliens) or you can choose to play mission (N+1)B (cooperation with the human rebels). Maybe the decision is also dependent on the behaviour of the player in a level.
Steps:
- Unterstand how the current campaign menu works. How get missions started? How is saved which missions are already won?
- Experiment with CEGui (http://www.orxonox.net/wiki/GUI)
- Implement new features in C++
Attachments (1)
Change History (6)
comment:1 Changed 13 years ago by smerkli
- Component changed from AI to GameContent
comment:2 Changed 13 years ago by smerkli
- Keywords PPS added
comment:3 Changed 9 years ago by fvultier
- Description modified (diff)
- Reporter changed from smerkli to fvultier
comment:4 Changed 9 years ago by fvultier
- Description modified (diff)
Changed 8 years ago by fvultier
comment:5 Changed 8 years ago by fvultier
- Description modified (diff)