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Opened 7 years ago

Last modified 2 years ago

#391 new PPS_project

Story mode map system

Reported by: fvultier Owned by: nobody
Priority: minor Milestone: Version 0.1 Codename: Arcturus
Component: GameContent Version: 0.0.4
Keywords: PPS Cc:
Referenced By: References:

Description (last modified by fvultier)

Since PPS HS14 we have a campaign menu. Unfortunately this contains only a bunch of buttons. A story mode is still missing. The idea would be to implement some sort of map on which one could click on the next mission - possibly with a mission briefing screen or similar. Here is an example campaign map from "Stronghold Crusader".

Currently if you absolved mission N then you unlock mission N+1 and so on. More interesting wuold be a tree-like system. So after completion of mission N you can choose to play mission (N+1)A (cooperation with the aliens) or you can choose to play mission (N+1)B (cooperation with the human rebels). Maybe the decision is also dependent on the behaviour of the player in a level.

Steps:

  • Unterstand how the current campaign menu works. How get missions started? How is saved which missions are already won?
  • Implement new features in C++

Attachments (1)

campaign_map.jpg (39.2 KB) - added by fvultier 2 years ago.

Download all attachments as: .zip

Change History (6)

comment:1 Changed 7 years ago by smerkli

  • Component changed from AI to GameContent

comment:2 Changed 7 years ago by smerkli

  • Keywords PPS added

comment:3 Changed 3 years ago by fvultier

  • Description modified (diff)
  • Reporter changed from smerkli to fvultier

comment:4 Changed 3 years ago by fvultier

  • Description modified (diff)

Changed 2 years ago by fvultier

comment:5 Changed 2 years ago by fvultier

  • Description modified (diff)
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