﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	version	resolution	keywords	cc	i_links	o_links
391	Story mode map system	fvultier	nobody	"Since PPS HS14 we have a campaign menu. Unfortunately this contains only a bunch of buttons. A story mode is still missing. The idea would be to implement some sort of map on which one could click on the next mission - possibly with a mission briefing screen or similar. Here is an example campaign map from ""Stronghold Crusader"".


[[Image(campaign_map.jpg)]]

Currently if you absolved mission N then you unlock mission N+1 and so on. More interesting wuold be a tree-like system. So after completion of mission N you can choose to play mission (N+1)A (cooperation with the aliens) or you can choose to play mission (N+1)B (cooperation with the human rebels). Maybe the decision is also dependent on the behaviour of the player in a level.

Steps:

- Unterstand how the current campaign menu works. How get missions started? How is saved which missions are already won?

- Experiment with CEGui (http://www.orxonox.net/wiki/GUI)

- Implement new features in C++
"	PPS_project	new	minor	Version 0.1 Codename: Arcturus	GameContent	0.0.4		PPS			
