Opened 14 years ago
Last modified 9 years ago
#372 new task
HUD concept
Reported by: | dafrick | Owned by: | nobody |
---|---|---|---|
Priority: | minor | Milestone: | Version 0.1 Codename: Arcturus |
Component: | GUI | Version: | 0.0.4 |
Keywords: | PPS | Cc: | |
Referenced By: | References: |
Description (last modified by fvultier)
We want our HUD to be informative, compact and nice to look at (and maybe to a later date, adjustable).
Your task would be to develop a concept of how the HUD should look like, what should be displayed and how and when it should be displayed.
This is more of a conceptual/graphical task, rather than implementation. The implementation would then be based on the developed concept. You should experiment with different content, alignments and styles, to both provide a nice experience, as well as thematically fitting to Orxonox.
It would be nice to have a HUD that shows what pickups (damage boost, speed boost, …) and other effects (e.g. from the IceGun) are currently acting on the spaceship.
Attachments (1)
Change History (4)
comment:1 Changed 14 years ago by dafrick
- Description modified (diff)
Changed 14 years ago by dafrick
comment:2 Changed 14 years ago by dafrick
- Description modified (diff)
comment:3 Changed 9 years ago by fvultier
- Description modified (diff)