Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Opened 11 years ago

Last modified 5 years ago

#284 new enhancement

Collision Shapes

Reported by: rgrieder Owned by:
Priority: minor Milestone: Version 0.3 Codename: Castor
Component: Physics/ODE Version: 0.2.0
Keywords: collision shape Cc:
Referenced By: References:

Description (last modified by jo)

The physics engine implementation is working now, but has limited support for collision shapes: Only boxes, spheres, infinite planes and cones are supported, while cones are still not tested yet (cone.mesh can be used as graphical test).

On http://www.continuousphysics.com/Bullet/BulletFull/classbtCollisionShape.html, you can see a graphical overview of what collision shapes bullet offers.

For more information how to create a new collision shape, simply look at the ones in src/orxonox/objects/collisionshapes. It's not much and quite simple code.

Additional functionallity: Visualise collisionshapes for level designers. (only in the developer version though)

Change History (7)

comment:1 Changed 11 years ago by rgrieder

  • Milestone changed from Version 0.3 Codename: Castor to Version 0.2 Codename: Bellatrix

comment:2 Changed 11 years ago by landauf

  • Owner nobody deleted

comment:3 Changed 11 years ago by bknecht

  • Milestone changed from Version 0.2 Codename: Bellatrix to Version 0.3 Codename: Castor

comment:4 Changed 11 years ago by rgrieder

  • Description modified (diff)

comment:5 Changed 9 years ago by jo

  • Description modified (diff)

comment:6 Changed 9 years ago by jo

  • Description modified (diff)

comment:7 Changed 5 years ago by landauf

visualization of collision shapes implemented in r10196 cylinder collision shape added in r10189

Note: See TracTickets for help on using tickets.