1 | | every weapons shoot some kind of shot, and they should be visible. Create some shader based effects for weapon "blots", "blasts" and "lightnings". We need some flashy, nice looking effects which make the game attractive to play. |
| 1 | == Introduction == |
| 2 | |
| 3 | [[Image(weaponeffect.jpg, nolink, right, border=1)]] |
| 4 | Create projectiles of weapons based on shader effects. |
| 5 | |
| 6 | == Goal == |
| 7 | |
| 8 | Every weapon shoot some kind of shot, and they should be visible. Create some shader based effects for weapon "blots", "blasts" and "lightnings". We need some flashy, nice looking effects which make the game attractive to play. |
| 9 | |
| 10 | == Implementation == |
| 11 | |
| 12 | Check out the shader support of Ogre and think of some cool weapon effects you could implement. Also see if you want to work together with the guy working on the [ticket:222 particle effect based weapon effects]. |