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Changes between Version 1 and Version 2 of Ticket #238


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Timestamp:
Oct 15, 2007, 11:34:19 AM (17 years ago)
Author:
bknecht
Comment:

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  • Ticket #238 – Description

    v1 v2  
    1 every weapons shoot some kind of shot, and they should be visible. Create some shader based effects for weapon "blots", "blasts" and "lightnings". We need some flashy, nice looking effects which make the game attractive to play.
     1== Introduction ==
     2
     3[[Image(weaponeffect.jpg, nolink, right, border=1)]]
     4Create projectiles of weapons based on shader effects.
     5
     6== Goal ==
     7
     8Every weapon shoot some kind of shot, and they should be visible. Create some shader based effects for weapon "blots", "blasts" and "lightnings". We need some flashy, nice looking effects which make the game attractive to play.
     9
     10== Implementation ==
     11
     12Check out the shader support of Ogre and think of some cool weapon effects you could implement. Also see if you want to work together with the guy working on the [ticket:222 particle effect based weapon effects].