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source: orxonox.OLD/branches/bsp_model/src/lib/graphics/importer/md3/md3_model.h

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Diff Rev Age Author Log Message
(edit) @8654   18 years patrick bsp: md3 model: - traced the segfault, animation now gets …
(edit) @8644   18 years patrick bsp: md3 model animation algorithm probably finished
(edit) @8638   18 years patrick bsp: md3 more md3 animation stuff
(edit) @8637   18 years patrick bsp: md3 animation work
(edit) @8634   18 years patrick bsp: all md3 submodels are now correctly drawn, fixed the bug. now …
(edit) @8597   18 years patrick bsp: md3 child models work started
(edit) @8591   18 years patrick bsp: md3_config is loaded correctly via resource manager
(edit) @8579   18 years patrick bsp: md3 reads the tags betters now
(edit) @8565   18 years patrick bsp: switched to const drawing function… this was quite messy
(edit) @8564   18 years patrick trying to break down the draw function into cont functions
(edit) @8563   18 years patrick bsp: making the draw function const… this one is hard:(
(edit) @8562   18 years patrick bsp: md3 mesh drawing functions introduced
(edit) @8560   18 years patrick bsp: new quaterinon constructor created for 3x3 matrices, bone …
(edit) @8558   18 years patrick bsp: vertex normals interpolation
(edit) @8557   18 years patrick bsp: mesh interpolation finished
(edit) @8556   18 years patrick bsp: bone interpolation written
(edit) @8553   18 years patrick bsp: md3 model drawing work, still some more work needed
(edit) @8552   18 years patrick bsp: md3 model normal and vertex drawing functions. not working yet
(edit) @8551   18 years patrick bsp: bone frame animation, slow start
(edit) @8550   18 years patrick bsp: working on the drawing structure, interpolation is quite a bit work
(edit) @8549   18 years patrick bsp: model now can be interconnected with other models on specified tags
(copy) @8493   18 years patrick adding new branche bsp_model (MARK_BSP)
copied from trunk/src/lib/graphics/importer/md3/md3_model.h:
(copy) @8490   18 years patrick merged the bsp branche back to trunk
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