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|
@8654
|
18 years |
patrick |
bsp: md3 model:
- traced the segfault, animation now gets …
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@8644
|
18 years |
patrick |
bsp: md3 model animation algorithm probably finished
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|
@8638
|
18 years |
patrick |
bsp: md3 more md3 animation stuff
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|
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@8637
|
18 years |
patrick |
bsp: md3 animation work
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|
|
@8634
|
18 years |
patrick |
bsp: all md3 submodels are now correctly drawn, fixed the bug. now …
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@8597
|
18 years |
patrick |
bsp: md3 child models work started
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|
|
@8591
|
18 years |
patrick |
bsp: md3_config is loaded correctly via resource manager
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|
|
@8579
|
18 years |
patrick |
bsp: md3 reads the tags betters now
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|
|
@8565
|
18 years |
patrick |
bsp: switched to const drawing function… this was quite messy
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|
|
@8564
|
18 years |
patrick |
trying to break down the draw function into cont functions
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|
|
@8563
|
18 years |
patrick |
bsp: making the draw function const… this one is hard:(
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|
|
@8562
|
18 years |
patrick |
bsp: md3 mesh drawing functions introduced
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|
|
@8560
|
18 years |
patrick |
bsp: new quaterinon constructor created for 3x3 matrices, bone …
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|
|
@8558
|
18 years |
patrick |
bsp: vertex normals interpolation
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|
|
@8557
|
18 years |
patrick |
bsp: mesh interpolation finished
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|
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@8556
|
18 years |
patrick |
bsp: bone interpolation written
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@8553
|
18 years |
patrick |
bsp: md3 model drawing work, still some more work needed
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|
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@8552
|
18 years |
patrick |
bsp: md3 model normal and vertex drawing functions. not working yet
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|
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@8551
|
18 years |
patrick |
bsp: bone frame animation, slow start
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|
|
@8550
|
18 years |
patrick |
bsp: working on the drawing structure, interpolation is quite a bit work
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@8549
|
18 years |
patrick |
bsp: model now can be interconnected with other models on specified tags
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|
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@8493
|
18 years |
patrick |
adding new branche bsp_model (MARK_BSP)
|
|
copied from trunk/src/lib/graphics/importer/md3/md3_model.h:
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@8490
|
18 years |
patrick |
merged the bsp branche back to trunk
|