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source: orxonox.OLD/branches/bsp_model/src/lib/graphics/importer/md3/md3_model.h @ 8654

Last change on this file since 8654 was 8654, checked in by patrick, 18 years ago

bsp: md3 model:

  • traced the segfault, animation now gets initialized probperly
  • animation code exectued

still no animations tough… gogogo

File size: 2.2 KB
Line 
1/*!
2 * @file md3_model.h
3 *
4 * Code heavely inspired by: JAVA MD3 Model Viewer - A Java based Quake 3 model viewer
5 * Copyright (C) 1999 Erwin 'KLR8' Vervaet
6 */
7
8#ifndef _MD3_MODEL_H
9#define _MD3_MODEL_H
10
11#include <string>
12#include "interactive_model.h"
13
14
15#define FRACTION 0.34f
16
17
18namespace md3
19{
20
21
22class MD3Data;
23class MD3BoneFrame;
24class MD3Mesh;
25class MD3Tag;
26class MD3AnimationCfg;
27class MD3Animation;
28
29struct MD3Normal;
30
31
32typedef enum MD3FrameHandling {
33  NEXT = 0,          //!< swith to the next frame
34  PREVIOUS,          //!< swith to the previous frame
35  REWIND             //!< rewind the animation
36};
37
38
39class MD3Model : public InteractiveModel
40{
41
42  public:
43    MD3Model(std::string filename, float scaling);
44    ~MD3Model();
45
46    virtual void setAnimation(int animNum, int playbackMode = 0) {}
47
48    virtual void tick(float dt);
49    virtual void draw() const;
50
51
52  private:
53
54    void autoAssemblePlayerModel(std::string filename, float scaling);
55
56    void draw(MD3Data* data) const;
57    void tick(float dt, MD3Data* data);
58
59
60    void drawMesh(MD3Mesh* mesh, sVec3D* frame) const;
61    void drawVertexNormals(sVec3D* frame, MD3Normal* normals) const;
62    void drawBoneFrame(MD3BoneFrame* frame) const;
63
64
65    MD3BoneFrame* interpolateBoneFrame(MD3Data* data, MD3BoneFrame* currBoneFrame, MD3BoneFrame* nextBoneFrame, float frac);
66    sVec3D* interpolateMeshFrame(MD3Data* data, sVec3D* currMeshFrame, sVec3D* nextMeshFrame, float frac, MD3Mesh* mesh, int i);
67    MD3Normal* interpolateVertexNormals(MD3Data* data, MD3Normal* curNormals, MD3Normal* nextNormals, float frac, MD3Mesh* mesh, int i);
68    float* interpolateTransformation(MD3Data* data, MD3Tag* currFrameTag, MD3Tag* nextFrameTag, float frac, int i);
69
70
71    void interpolate(MD3Data* data, MD3Animation* anim, int op, bool bInterpolate);
72
73    void visit(MD3Data* data);
74    int next(MD3Data* data, int nr);
75    int prev(MD3Data* data, int nr);
76    void doOp(MD3Data* data);
77
78
79  private:
80    MD3Data*            md3Data;           //!< reference to the md3 model data
81
82    bool                bDrawBones;        //!< draws the bone frames too
83    bool                bDrawNormals;      //!< draw the normals
84
85    MD3AnimationCfg*    config;            //!< the config file parsed
86
87};
88
89
90}
91
92#endif /* _MD3_MODEL_H */
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