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Diff Rev Age Author Log Message
(edit) @6001   15 years wirthmi Added a crosshair overlay.
(edit) @6000   15 years rgrieder Resolved a bug causing the static initialisation of the OutputHandler …
(edit) @5999   15 years scheusso creating new ingamemenu branch
(edit) @5998   15 years rgrieder Build fixes for IOConsole (can't test that on Windows…)
(edit) @5997   15 years scheusso moving recent tutorial branch to tags
(edit) @5996   15 years rgrieder Changed order of declaration/definition in OutputHandler.
(edit) @5995   15 years rgrieder Committing some unstable changes to the IOConsole for testing purposes.
(edit) @5994   15 years rgrieder Changed Output concept a little bit to allow for more general use. …
(edit) @5993   15 years scheusso Changed input of NewHumanController from InputListener to normal …
(edit) @5992   15 years rgrieder Small stuff, mostly spelling mistakes.
(edit) @5991   15 years rgrieder Replaced the load of macros in Debug.h with just two, doing almost …
(edit) @5986   15 years scheusso added a new feature to the IOConsole: you can now search the history …
(edit) @5985   15 years scheusso KEY HOME and END now also work on my laptop ;)
(edit) @5984   15 years rgrieder Fixed bug in InputManager that occurred when entering and leaving (or …
(edit) @5983   15 years rgrieder IOConsole basically working though there are some unresolved issues …
(edit) @5982   15 years youngk Ambient Sounds are now locationally triggerable, i.e if the player …
(edit) @5981   15 years wirthmi Made NewHumanController an InputHandler so we can control the crosshair.
(edit) @5979   15 years wirthmi Added and activated new controller called NewHumanController.
(edit) @5975   15 years rgrieder Escape key should work as well now in the IOConsole input. And fixed …
(edit) @5974   15 years rgrieder Fixed low fps problem when the console is running (removed timeout …
(edit) @5973   15 years rgrieder Input part of the IOConsole should be working (at least with SSH on …
(edit) @5972   15 years rgrieder Trivial build fixes
(edit) @5971   15 years rgrieder Svn:eol-style "native" (Tortoise gone completely mad…)
(edit) @5970   15 years rgrieder And what the hell ever happened here. Adding missing file.
(edit) @5969   15 years rgrieder Small stuff: - Using a reference to the Shell in InGameConsole - …
(edit) @5968   15 years rgrieder Basic construct of an IOConsole for Unix, using Oli's console from …
(edit) @5962   15 years rgrieder Fixed sound reloading problem. The solution was in fact to first stop …
(edit) @5957   15 years erwin Found another output withourt 'Sound:' prefix
(edit) @5956   15 years youngk Implemented Mood functionality plus the ability to change the …
(edit) @5954   15 years youngk Bug Fix: SoundBase. The old sound file is now automatically unloaded …
(edit) @5953   15 years dafrick Made DroppedItem inherit from PickupSpawner. Also minor changes in …
(edit) @5952   15 years cmueri reapplying changes made to trunk (5951)
(edit) @5948   15 years rgrieder Creating branch to work on pawn steering.
(edit) @5947   15 years rgrieder Merged pickup branch revisions to pickup2.
(edit) @5946   15 years rgrieder Reapplying erwin's changes from r5939.
(edit) @5945   15 years rgrieder Recreating console branch.
(edit) @5944   15 years rgrieder Recreating menu branch.
(edit) @5943   15 years rgrieder Recreating sound3 branch.
(edit) @5942   15 years dafrick New pickup branch.
(edit) @5941   15 years rgrieder Deleted recently created branches again (no compile on tardis)
(edit) @5939   15 years erwin Prefixed all debug output of the soundsubsytem with 'Sound:', makes it …
(edit) @5935   15 years dafrick Hopefully merged trunk successfully into pickup branch.
(edit) @5934   15 years rgrieder Creating branch to work on a always active IO-based console.
(edit) @5933   15 years rgrieder Creating branch for an game-paused menu.
(edit) @5932   15 years rgrieder Deleting branch again (emails just arrived…)
(edit) @5931   15 years rgrieder Creating branch for working on sounds.
(edit) @5930   15 years landauf created new sound branch
(edit) @5928   15 years rgrieder Fixed typo in a particle script.
(edit) @5927   15 years rgrieder Windows fix: Paths containing "fancy" stuff like '.' were not …
(edit) @5926   15 years scheusso more consistent client disconnection handling
(edit) @5925   15 years rgrieder Reapplied some of the changes that got reverted in the last commit …
(edit) @5924   15 years scheusso reverted r5911 partially and removed fallbackcamera level scene now …
(edit) @5922   15 years landauf list of remaining objects after a level unloading
(edit) @5921   15 years scheusso build fix for linux
(edit) @5920   15 years scheusso something went wrong with one of my commits
(edit) @5919   15 years scheusso forgot to remove a debug line
(edit) @5918   15 years scheusso 2 new console commands (startIOConsole, printObjects)
(edit) @5917   15 years scheusso missing parts of last commit
(edit) @5916   15 years scheusso some cleaning up in the network more to come
(edit) @5915   15 years rgrieder Added CMake switch to disable multi-file compilations: DISABLE_COMPILATIONS
(edit) @5914   15 years rgrieder - Fixed missing includes - Fixed non-world coordinate camera position …
(edit) @5913   15 years rgrieder Using the Camera position instead of the ControllableEntity position …
(edit) @5912   15 years rgrieder New feature: "keybind" without arguments de-binds a key. We couldn't …
(edit) @5911   15 years rgrieder Fixed CameraManager issue with the fallback scene by assigning each …
(edit) @5910   15 years rgrieder - Fixed force feedback output pollution problem in OIS. - Fixed …
(edit) @5909   15 years rgrieder Fixed faulty key binding. If you want the message to go away, delete …
(edit) @5908   15 years rgrieder More boost < 1.36 fixes.
(edit) @5907   15 years rgrieder Fixed boost < 1.36 build.
(edit) @5906   15 years rgrieder Removed an assert because the SignalHandler seems to have the affect …
(edit) @5905   15 years rgrieder Improved error message for the case OpenAL was not actually installed.
(edit) @5904   15 years rgrieder Ogg file loading should work again now using the Ogre resource system.
(edit) @5903   15 years ambuehlm First Try to insert a Drone(Tutorial)
(edit) @5902   15 years dafrick Added comments and a lot of TODO's, many of which probably are …
(edit) @5899   15 years rgrieder Renaming BaseSound::setSoundFile (and all its associates) to setSource …
(edit) @5898   15 years landauf Enhanced Pong gametype: It's now possible to accelerate the ball in …
(edit) @5897   15 years landauf build fix
(edit) @5896   15 years rgrieder Added some basic sound classes: WorldSound (to be used for 3D sound, …
(edit) @5895   15 years landauf Attempt to fix a crash when switching from a level back to the mainmenu
(edit) @5894   15 years landauf Using SmartPtr for CameraPositions in ControllableEntity. This fixes a …
(edit) @5893   15 years landauf Removed ambiguity between the EventName macro and the EventName class. …
(edit) @5892   15 years rgrieder Removed hard coded sound in Level, Engine and PongBall and replaced …
(edit) @5891   15 years landauf Added fancy particle effects in the pong level, based on the named …
(edit) @5890   15 years landauf Using target= instead of name= to define the target-object in …
(edit) @5889   15 years landauf Using named events in Pong. Also firing events in PongBall now.
(edit) @5888   15 years landauf Added support for named events (so one object can fire multiple …
(edit) @5887   15 years landauf Fixed an issue with the new event-system: even states which weren't …
(edit) @5886   15 years landauf forgot some changes in r5882. EventDispatcher now really supports all …
(edit) @5885   15 years landauf Somehow the code in PongBall was double… simplified this and instead …
(edit) @5884   15 years landauf fixed a bug in ParticleSpawner which caused it to spawn particles in …
(edit) @5883   15 years landauf main-state now supports also memoryless states (like "spawn" in …
(edit) @5882   15 years landauf Again some changes in the event-system: - Added "mainstate" …
(edit) @5881   15 years rgrieder Fixed sound problem in Pong by correcting the assumptions that you …
(edit) @5880   15 years rgrieder Removing "minimal rebuild" option for msvc: It doesn't work too well …
(edit) @5879   15 years landauf More changes in the event-system: processEvent() is now locally …
(edit) @5878   15 years rgrieder Added GameMode::playsSound(). This function checks whether sound is …
(edit) @5877   15 years rgrieder Added new an option for the ScopedSingletonManager that can allow the …
(edit) @5876   15 years rgrieder Cleanup in the GameStates (also moved debug overlay to the …
(edit) @5875   15 years rgrieder Fixed an issue that could occur when singletons associated with …
(edit) @5874   15 years rgrieder Removed obsolete PCH files and created a compilation for pong.
(edit) @5873   15 years rgrieder Added a few more compilations in our own libraries. Also fixed a bug …
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