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Diff Rev Age Author Log Message
(edit) @5902   15 years dafrick Added comments and a lot of TODO's, many of which probably are …
(edit) @5899   15 years rgrieder Renaming BaseSound::setSoundFile (and all its associates) to setSource …
(edit) @5898   15 years landauf Enhanced Pong gametype: It's now possible to accelerate the ball in …
(edit) @5897   15 years landauf build fix
(edit) @5896   15 years rgrieder Added some basic sound classes: WorldSound (to be used for 3D sound, …
(edit) @5895   15 years landauf Attempt to fix a crash when switching from a level back to the mainmenu
(edit) @5894   15 years landauf Using SmartPtr for CameraPositions in ControllableEntity. This fixes a …
(edit) @5893   15 years landauf Removed ambiguity between the EventName macro and the EventName class. …
(edit) @5892   15 years rgrieder Removed hard coded sound in Level, Engine and PongBall and replaced …
(edit) @5891   15 years landauf Added fancy particle effects in the pong level, based on the named …
(edit) @5890   15 years landauf Using target= instead of name= to define the target-object in …
(edit) @5889   15 years landauf Using named events in Pong. Also firing events in PongBall now.
(edit) @5888   15 years landauf Added support for named events (so one object can fire multiple …
(edit) @5887   15 years landauf Fixed an issue with the new event-system: even states which weren't …
(edit) @5886   15 years landauf forgot some changes in r5882. EventDispatcher now really supports all …
(edit) @5885   15 years landauf Somehow the code in PongBall was double… simplified this and instead …
(edit) @5884   15 years landauf fixed a bug in ParticleSpawner which caused it to spawn particles in …
(edit) @5883   15 years landauf main-state now supports also memoryless states (like "spawn" in …
(edit) @5882   15 years landauf Again some changes in the event-system: - Added "mainstate" …
(edit) @5881   15 years rgrieder Fixed sound problem in Pong by correcting the assumptions that you …
(edit) @5880   15 years rgrieder Removing "minimal rebuild" option for msvc: It doesn't work too well …
(edit) @5879   15 years landauf More changes in the event-system: processEvent() is now locally …
(edit) @5878   15 years rgrieder Added GameMode::playsSound(). This function checks whether sound is …
(edit) @5877   15 years rgrieder Added new an option for the ScopedSingletonManager that can allow the …
(edit) @5876   15 years rgrieder Cleanup in the GameStates (also moved debug overlay to the …
(edit) @5875   15 years rgrieder Fixed an issue that could occur when singletons associated with …
(edit) @5874   15 years rgrieder Removed obsolete PCH files and created a compilation for pong.
(edit) @5873   15 years rgrieder Added a few more compilations in our own libraries. Also fixed a bug …
(edit) @5872   15 years rgrieder Removing redundancy: Specifying ORXONOX_EXTERAL for a target should …
(edit) @5871   15 years rgrieder Compiling our third party libraries with as few files as possible. …
(edit) @5870   15 years rgrieder Added new build system feature: Combining multiple source files into …
(edit) @5869   15 years rgrieder Applied ScopedSingletonManager to KeyBinderManager and KeyDetector.
(edit) @5868   15 years rgrieder Fixed a possible issue in Game and a build system bug with PCH.
(edit) @5867   15 years rgrieder Modified Scoped Singleton concept: Derive from Singleton normally, but …
(edit) @5866   15 years landauf some cleanup in the eventsystem. not sure if everything still works, …
(edit) @5865   15 years rgrieder Missing includes (for non PCH builds).
(edit) @5864   15 years rgrieder Missing changes for previous commit (whatever happened…)
(edit) @5863   15 years rgrieder New class: KeyBinderManager (yes, it really was necessary, I'm not …
(edit) @5862   15 years landauf removed PawnListener
(edit) @5861   15 years landauf un-PawnListener-ized ArtificialController
(edit) @5860   15 years landauf using a WeakPtr in Projectile instead of inheriting from PawnListener …
(edit) @5859   15 years landauf fixed a small bug in TeamDeathmatch
(edit) @5858   15 years rgrieder Cleanup in *Prereqs.h files - Removed forward declarations to …
(edit) @5857   15 years scheusso fixed a bug which caused particle mess (no deletion of …
(edit) @5856   15 years rgrieder Convinced HUDBar to destroy its BarColours (as they grow with each …
(edit) @5855   15 years rgrieder Moved Clock from core to util (used in Scope anyway).
(edit) @5854   15 years rgrieder Deleting old branches
(edit) @5853   15 years rgrieder Added two little console commands: printFPS and printTickTime for …
(edit) @5852   15 years scheusso removed an unneccessary check & output
(edit) @5851   15 years scheusso cleaned up a little bit in connection handling
(edit) @5850   15 years rgrieder Moved the singleton creation/destruction mess to the Core class by …
(edit) @5849   15 years scheusso some svn:eol-style native fix which improves disconnect handling
(edit) @5848   15 years scheusso adding the dedicatedClient (mostly for debugging reason) there is a …
(edit) @5847   15 years scheusso fixing a bug that made a segfault/memory corruption/corrupted double …
(edit) @5846   15 years scheusso two fixes to prepare the dedicatedClient
(edit) @5845   15 years rgrieder Build fix (again a problem with temporaries and references, but different).
(edit) @5844   15 years rgrieder Fixed some small problems.
(edit) @5843   15 years rgrieder Added comma operator in the GameState hierarchy parser: Use …
(edit) @5842   15 years rgrieder Moved GameStates back to the orxonox library. This resolves an issue …
(edit) @5841   15 years dafrick Removed the code, the PPS students have to insert.
(edit) @5840   15 years dafrick And the last bunch of comments.
(edit) @5839   15 years scheusso Fixed problem with scene and creators creatorID is now always the …
(edit) @5838   15 years rgrieder Build fix (C++ doesn't allow to store temporary return values in a …
(edit) @5837   15 years rgrieder Removed two unnecessary boost/filesystem.hpp includes.
(edit) @5836   15 years rgrieder Extracted path related parts of Core into a new PathConfig class. This …
(edit) @5835   15 years scheusso removed unneccessary variable in Drone
(edit) @5834   15 years dafrick and some more comments…
(edit) @5833   15 years dafrick Added some more comments to the tutorial.
(edit) @5832   15 years landauf fixed crash because of the unloading of HumanPlayer
(edit) @5831   15 years landauf Realized Timer doesn't have to be a template, hence merged TimerBase, …
(edit) @5830   15 years landauf extended createFunctor(&A::f, object) to accept also objects of other …
(edit) @5829   15 years landauf replaced most occurrences of setObject(o) in combination with …
(edit) @5828   15 years landauf Overloaded createFunctor for FunctorMember<T> with a second argument …
(edit) @5827   15 years landauf (hopefully) a small fix in Gametype (not sure if this works with the …
(edit) @5826   15 years landauf Using a WeakPtr instead of a PawnListener-callback in UnderAttack to …
(edit) @5825   15 years landauf small fix in WeakPtr
(edit) @5824   15 years landauf added callback functionality to WeakPtr
(edit) @5823   15 years landauf added WeakPtr (a pointer which becomes 0 if the target object is deleted)
(edit) @5822   15 years scheusso fixed 2 leaks (one of them only in debug mode)
(edit) @5821   15 years rgrieder Fixed 3 memory leaks (one of them was a true even a true one ;)) - …
(edit) @5820   15 years landauf Changes in ClientConnectionListener: - Added static functions for …
(edit) @5819   15 years landauf removed some tabs
(edit) @5818   15 years rgrieder Small bugfix for the second to last commit: InputStates only exist in …
(edit) @5817   15 years scheusso console commands for switching back to MainMenu from Game mode
(edit) @5816   15 years scheusso small bugfix (only 1 of 3 inputstates deleted when deactivating level) …
(edit) @5815   15 years dafrick Creating new pickup branch.
(edit) @5814   15 years scheusso build fixes
(edit) @5813   15 years rgrieder Moved Radar Management from GSLevel to Scene.
(edit) @5812   15 years rgrieder Added missing includes.
(edit) @5811   15 years rgrieder Added third party libraries to the visual leak detector and excluded …
(edit) @5810   15 years rgrieder Adding unloading code for the resource locations.
(edit) @5809   15 years rgrieder Added "lib" library prefix for msvc. This resolved a naming conflict …
(edit) @5807   15 years rgrieder - Added OrxonoxClass include to the SmartPtr since that is needed in …
(edit) @5806   15 years landauf - The gametype pointer in BaseObject is now also a SmartPtr - The …
(edit) @5805   15 years landauf - Enhanced SmartPtr: a) It stores now two pointers, one …
(edit) @5804   15 years landauf added SmartPtr class
(edit) @5803   15 years landauf fix in princessaeryn.oxw
(edit) @5802   15 years landauf Found another delete in CompoundCollisionShape.cc Also replaced delete …
(edit) @5801   15 years landauf replaced delete with destroy() in orxonox
(edit) @5800   15 years landauf replaced delete with destroy() in modules
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