|
|
@10990
|
9 years |
landauf |
use '= delete' to explicitly delete unimplemented copy-constructors …
|
|
|
@10989
|
9 years |
landauf |
using the c++11 chrono library to add milliseconds to the timestamp in …
|
|
|
@10988
|
9 years |
landauf |
use an unordered map and type_index to store identifiers by typeid
|
|
|
@10987
|
9 years |
landauf |
now it also works with MSVC to wrap an std::function in a Functor
|
|
|
@10986
|
9 years |
landauf |
use the existing class 'FunctorPointer' to store the callable object. …
|
|
|
@10985
|
9 years |
landauf |
call function without using a touple
|
|
|
@10984
|
9 years |
landauf |
fixed warnings in test (msvc)
|
|
|
@10983
|
9 years |
landauf |
added a bunch of unit tests for Functor
|
|
|
@10982
|
9 years |
landauf |
now it's again possible to use std::type_info instead of type_index
|
|
|
@10981
|
9 years |
landauf |
not sure what's better: limiting functor to 5 arguments or having …
|
|
|
@10980
|
9 years |
landauf |
getHeaderIdentifier(): return the typeid of the actual function …
|
|
|
@10979
|
9 years |
landauf |
gcc doesn't allow an explicit spezialization of a function-template …
|
|
|
@10978
|
9 years |
landauf |
added comments
|
|
|
@10977
|
9 years |
landauf |
fixed build (with gcc)
|
|
|
@10976
|
9 years |
muemart |
Add some static asserts
|
|
|
@10975
|
9 years |
muemart |
Extend Functor to handle any callable objects (lambdas!). Had to …
|
|
|
@10974
|
9 years |
maxima |
merged campaign and presentation
|
|
|
@10971
|
9 years |
gania |
referenced the testing level in headers of child classes
|
|
|
@10970
|
9 years |
maxima |
Merged campaign and presentation. Everything seems to work fine.
|
|
|
@10969
|
9 years |
gania |
follow-up commit
|
|
|
@10968
|
9 years |
gania |
a little clean up
|
|
|
@10967
|
9 years |
maxima |
Added planetLevel to presentation. This level does not yet work on …
|
|
|
@10965
|
9 years |
luhug |
Finished!
|
|
|
@10963
|
9 years |
maxima |
Merged presentation and particleEffects branches. Added a new level, …
|
|
|
@10962
|
9 years |
maxima |
Merged presentation and exlposionChunks branches. Works fine. Added …
|
|
|
@10961
|
9 years |
maxima |
Merged presentation and fabiens branch. Had to modify hoverHUD and …
|
|
|
@10960
|
9 years |
maxima |
Merged presentation and hover branches. Hover minigame works fine.
|
|
|
@10959
|
9 years |
maxima |
New branch for PPS-presentation
|
|
|
@10958
|
9 years |
gania |
separated MasterController from my hierarchy
|
|
|
@10957
|
9 years |
bhatiab |
Fixed collisionshapes and camera angles for the spaceshuttle
|
|
|
@10956
|
9 years |
bhatiab |
Fixed Lighteffects for moving and breaking as well as the direction of …
|
|
|
@10955
|
9 years |
gania |
cleaned up a bit
|
|
|
@10954
|
9 years |
gania |
added Master
|
|
|
@10953
|
9 years |
gania |
converted hack to a legal class
|
|
|
@10952
|
9 years |
fvultier |
Missing include added.
|
|
|
@10951
|
9 years |
luhug |
Put together the elements of our project in a new Level, …
|
|
|
@10950
|
9 years |
paulsc |
Improved campaign menu
|
|
|
@10948
|
9 years |
holzerj |
Mine activation sound effect
|
|
|
@10947
|
9 years |
gstalder |
hover weapon template added
|
|
|
@10946
|
9 years |
gania |
fix for sigsegv?
|
|
|
@10944
|
9 years |
holzerj |
Polished Mine
|
|
|
@10943
|
9 years |
gstalder |
Added model and collision shapes to hover ship template
|
|
|
@10942
|
9 years |
vaydin |
added comments to the file
|
|
|
@10940
|
9 years |
meierman |
Invisible plate over the level
|
|
|
@10939
|
9 years |
vaydin |
forgot to delete bigexplosion
|
|
|
@10938
|
9 years |
meierman |
Removed some warnings
|
|
|
@10937
|
9 years |
vaydin |
Finalized everything deleted now unnecessary BigExplosion
|
|
|
@10935
|
9 years |
gania |
cleaned source up a bit
|
|
|
@10934
|
9 years |
gania |
fixed bugs that are not supposed to even exist by initializing a …
|
|
|
@10932
|
9 years |
bhatiab |
Added the screenshots to the levels, please UPDATE data_extern Branch …
|
|
|
@10930
|
9 years |
meierman |
Finished with comments
|
|
|
@10929
|
9 years |
bucyril |
Added documentation
|
|
|
@10928
|
9 years |
meierman |
Before finishing touch
|
|
|
@10927
|
9 years |
gania |
fixed?
|
|
|
@10926
|
9 years |
meierman |
Fully functional
|
|
|
@10925
|
9 years |
gania |
synchronized AI with a static tick counter
|
|
|
@10924
|
9 years |
gania |
checking in
|
|
|
@10923
|
9 years |
gania |
check in
|
|
|
@10922
|
9 years |
landauf |
moved functor-tests to new file
|
|
|
@10921
|
9 years |
paulsc |
Finished (events in) expedition level.
|
|
|
@10920
|
9 years |
landauf |
no static functions anymore in ObjectList. you need to instantiate an …
|
|
|
@10919
|
9 years |
landauf |
use range-based for-loop where it makes sense (e.g. ObjectList)
|
|
|
@10918
|
9 years |
muemart |
Use emplace_back instead of push_back if beneficial
|
|
|
@10917
|
9 years |
landauf |
made mapEntry const& wherever possible
|
|
|
@10916
|
9 years |
landauf |
use actual types instead of 'auto'. only exception is for complicated …
|
|
|
@10915
|
9 years |
gania |
little fix
|
|
|
@10914
|
9 years |
bhatiab |
Finished Storyline and description, finished waypontpatrols for the 5 …
|
|
|
@10913
|
9 years |
gania |
quick fix
|
|
|
@10912
|
9 years |
gania |
defaultPatrol and defaultFightAll XML commands
|
|
|
@10911
|
9 years |
fvultier |
|
|
|
@10910
|
9 years |
gania |
didn'change any behaviour yet, but implemented some methods that I …
|
|
|
@10909
|
9 years |
gania |
decided to get rid of action timer and call action in tick instead: …
|
|
|
@10908
|
9 years |
fvultier |
Mine damages pawns within range.
|
|
|
@10907
|
9 years |
paulsc |
Almost done with retaliation level.
|
|
|
@10906
|
9 years |
gania |
tried to fix fighting whn fps is low
|
|
|
@10905
|
9 years |
luhug |
|
|
|
@10904
|
9 years |
paulsc |
Did nothing today.
|
|
|
@10903
|
9 years |
gania |
AI attacks targets that are close
|
|
|
@10901
|
9 years |
holzerj |
Added explosions effects when the mine explodes.
|
|
|
@10900
|
9 years |
meierman |
Judihui it works
|
|
|
@10898
|
9 years |
gania |
commented some stuff
|
|
|
@10897
|
9 years |
landauf |
register event-source
|
|
|
@10896
|
9 years |
bhatiab |
Added Waypoints for enemies
|
|
|
@10895
|
9 years |
bucyril |
Added HUD and stuff
|
|
|
@10894
|
9 years |
meierman |
Flag generator implemented
|
|
|
@10893
|
9 years |
bucyril |
Changed control parameters
|
|
|
@10892
|
9 years |
bhatiab |
Edited planets in expeditionsector and shuttlerealiation
|
|
|
@10891
|
9 years |
gania |
hotfix for isnan
|
|
|
@10890
|
9 years |
bhatiab |
removed the other enemystations, as one should be enough, added …
|
|
|
@10889
|
9 years |
fvultier |
promised wor for Jannis.
|
|
|
@10888
|
9 years |
gania |
started working on pickups
|
|
|
@10887
|
9 years |
paulsc |
Almost finished retaliation level. Some things don't quite wanna work tho.
|
|
|
@10886
|
9 years |
gania |
improved dodging
|
|
|
@10885
|
9 years |
gania |
added other weapons
|
|
|
@10883
|
9 years |
gania |
ships spread before fight
|
|
|
@10882
|
9 years |
gania |
fixed a bug in DivisionController, made action transitions smoother
|
|
|
@10881
|
9 years |
gania |
finished fixing FlyingController: AI is flying as smooth as possible …
|
|
|
@10880
|
9 years |
gania |
cut smoothness, gained performance
|
|
|
@10879
|
9 years |
gania |
finished copyOrientation function. Now ships move smoothly
|
|
|
@10878
|
9 years |
fvultier |
|
|
|