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source: code/branches @ 10981

Name Size Rev Age Author Last Change
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AI_HS15 10832   10 years gania minor bugfixes and code style improvement
campaignHS15 10971   10 years gania referenced the testing level in headers of child classes
core6 9662   12 years landauf use SmallObjectAllocator for ObjectListElements
core7 10583   10 years landauf TDCoordinate doesn't call RegisterObject, thus shouldn't inherit from …
cpp11 10545   10 years bknecht rewrote a couple of for loops to use C++11 notation. Also made small …
cpp11_v2 10981   10 years landauf not sure what's better: limiting functor to 5 arguments or having …
explosionChunksHS15 10942   10 years vaydin added comments to the file
fabienHS15 10878   10 years fvultier
gamestates3 7713   15 years dafrick Updating branch for changes in the data repository. Please also update …
hoverHS15 10952   10 years fvultier Missing include added.
mac_osx2 8391   14 years youngk Added gravitational pull to both planets. This is getting fun!
particleEffectsHS15 10948   10 years holzerj Mine activation sound effect
planetLevelHS15 10965   10 years luhug Finished!
presentationHS15 10974   10 years maxima merged campaign and presentation
release2012 9377   13 years jo Renaming some level descriptions.
shaders 9511   13 years davidsa tweaked lens flare base colour in the test level
soundEffects 9437   13 years jo Rough example on how to add sound to existing orxonox objects. A …
SpaceshipNavigation2 9396   13 years soroa Created a new class called FindClosestEnemy
tutorial 8882   14 years smerkli just testing
tutorial2 9378   13 years smerkli Fixed skybox to be something that works in tutorial.oxw
tutorial3 9528   13 years jo Bringing the tutorial branch up to date.
tutorial4 9993   12 years smerkli Backported a library fix I did in the trunk a while ago so the …
tutorial5 10282   11 years maxima AutonomousDrone files for Tutorial
usability 8078   15 years dafrick Reverting changes made in revision 8035, that based the menu …
wiimote 9919   12 years georgr boost mapped to B; roll, steering and acceleration(c/Z) all working.
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