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source: code/branches @ 10879

Name Size Rev Age Author Last Change
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AI_HS15 10832   10 years gania minor bugfixes and code style improvement
campaignHS15 10879   10 years gania finished copyOrientation function. Now ships move smoothly
core6 9662   12 years landauf use SmallObjectAllocator for ObjectListElements
core7 10583   10 years landauf TDCoordinate doesn't call RegisterObject, thus shouldn't inherit from …
cpp11 10545   10 years bknecht rewrote a couple of for loops to use C++11 notation. Also made small …
cpp11_v2 10876   10 years muemart Use variadic templates for Functor Had to put on my template hat for …
explosionChunksHS15 10837   10 years vaydin fixed position offset, added definable direction for the meshes to fly …
fabienHS15 10878   10 years fvultier
gamestates3 7713   15 years dafrick Updating branch for changes in the data repository. Please also update …
hoverHS15 10835   10 years meierman Maze Generator works
mac_osx2 8391   14 years youngk Added gravitational pull to both planets. This is getting fun!
particleEffectsHS15 10836   10 years holzerj Added Mine, ice particle, rocketfire, psygun
planetLevelHS15 10860   10 years luhug updated luaTest.oxw
release2012 9377   13 years jo Renaming some level descriptions.
shaders 9511   13 years davidsa tweaked lens flare base colour in the test level
soundEffects 9437   13 years jo Rough example on how to add sound to existing orxonox objects. A …
SpaceshipNavigation2 9396   13 years soroa Created a new class called FindClosestEnemy
tutorial 8882   14 years smerkli just testing
tutorial2 9378   13 years smerkli Fixed skybox to be something that works in tutorial.oxw
tutorial3 9528   12 years jo Bringing the tutorial branch up to date.
tutorial4 9993   11 years smerkli Backported a library fix I did in the trunk a while ago so the …
tutorial5 10282   10 years maxima AutonomousDrone files for Tutorial
usability 8078   14 years dafrick Reverting changes made in revision 8035, that based the menu …
wiimote 9919   12 years georgr boost mapped to B; roll, steering and acceleration(c/Z) all working.
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