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Diff Rev Age Author Log Message
(edit) @9515   11 years keuschr final update
(edit) @9514   11 years keuschr final update
(edit) @9513   11 years purgham works but its not properly coded and Position of VirtualCheckpoint bad
(edit) @9512   11 years purgham works but its not properly coded
(edit) @9511   11 years davidsa tweaked lens flare base colour in the test level
(edit) @9510   11 years davidsa Tweaked the lens configuration to achieve a pretty lens flare effect
(edit) @9509   11 years davidsa tweaked and added more lens flare materials, tweaked the glow material
(edit) @9508   11 years purgham still not working!
(edit) @9507   11 years purgham Not working together
(edit) @9506   11 years jo Updating the LaserBeam material to look more like a laser.
(edit) @9505   11 years jo Enabling more variable projectile behaviour for HSW01
(edit) @9504   11 years davidsa Added colour parameter to the LensFlare in the shadertest level
(edit) @9503   11 years smerkli Merged dawalser's branch
(edit) @9502   11 years moralelastix Final
(edit) @9501   11 years jokicp asdf
(edit) @9500   11 years davidsa Added nested Class Lens to LensFlare, to simplify lens flare …
(edit) @9499   11 years moralelastix Praktisch fertig
(edit) @9498   11 years smerkli Merged baptiste's branch spaceNavigation. Works.
(edit) @9497   11 years moralelastix nix
(edit) @9496   11 years mottetb fertig
(edit) @9495   11 years mottetb fertig
(edit) @9494   11 years jokicp Presentation Level bigship hinzugefuegt
(edit) @9493   11 years smerkli Added new laser beam stuff by Lukas
(edit) @9492   11 years davidsa modified the shader test level slightly, putting the light source …
(edit) @9491   11 years davidsa FIX: fixed light intensity being affected in a weird way by the …
(edit) @9490   11 years purgham Still doesn't work
(edit) @9489   11 years moralelastix What ever
(edit) @9488   11 years moralelastix Details
(edit) @9487   11 years purgham 2.12.2012 - Still some Problems with the additional Checkpoints
(edit) @9486   11 years mottetb hallo
(edit) @9485   11 years jokicp Added all the big ship files.
(edit) @9484   11 years mottetb hallo
(edit) @9483   11 years smerkli Added big ship stuff to code stuff.
(edit) @9482   11 years juchlil
(edit) @9481   11 years smerkli Created presentation branch for this semester.
(edit) @9480   11 years landauf added cmake flag ENABLE_GCOV to enable code coverage analysis with gcov
(edit) @9479   11 years landauf consider different float to string conversions
(edit) @9478   11 years landauf generate xml report with gtest
(edit) @9477   11 years landauf make gtest build on unix
(edit) @9476   11 years landauf removed some lines that were accidentally copy-pasted
(edit) @9475   11 years landauf exclude gtest and gmock from default build target
(edit) @9474   11 years landauf moved settings for executables in visual studio to TargetUtilities to …
(edit) @9473   11 years landauf moved common cmake config for src/ and test/ to SourceConfig.cmake
(edit) @9472   11 years jo Better documentation.
(edit) @9471   11 years jo I fixed the console command. A console command has to be a static …
(edit) @9470   11 years purgham 26.11.12 not really working but usefull stuff for later
(edit) @9469   11 years moralelastix preparations
(edit) @9468   11 years mottetb shortcuts don't work
(edit) @9467   11 years moralelastix export
(edit) @9466   11 years davidsa WIP: fixing max pixel calculation and size scaling of the billboards
(edit) @9465   11 years moralelastix Smooth Rendering
(edit) @9464   11 years davidsa Updated orxonox::LensFlare, the effect has been expanded by several …
(edit) @9463   11 years davidsa updated lensflare.material and textures
(edit) @9462   11 years davidsa Added additional LensFlare parameters to the Shader-Test level
(edit) @9461   11 years davidsa Updated orxonox::Billboard so you can disable FrustumCulling. Also …
(edit) @9460   11 years moralelastix Empty Class
(edit) @9459   11 years purgham working Version 19.11.2012 - Bots can create virtual Checkpoints but …
(edit) @9458   11 years juchlil
(edit) @9457   11 years mottetb getTeam doesn't work, have to find sth else
(edit) @9456   11 years keuschr added material and textures for collateralDamage ship
(edit) @9455   11 years keuschr forgot some files
(edit) @9454   11 years keuschr Added new ship template. Materials to follow.
(edit) @9453   11 years moralelastix Final Textures
(edit) @9452   11 years smerkli Added sounds for mjiang.
(edit) @9451   11 years purgham working Version 19.11.2012 - Bots can allways be included
(edit) @9450   11 years jo Cleanup.
(edit) @9449   11 years davidsa Added a transparent material for use in Hardware Occlusion Querying
(edit) @9448   11 years davidsa Added Hardware Occlusion Query Capabilities for use in dynamic flare …
(edit) @9447   11 years davidsa Added Material for Lens Flare effects, this is still very much WIP and …
(edit) @9446   11 years davidsa Slightly modified shader test level, to see orxonox::LensFlare …
(edit) @9445   11 years davidsa Added orxonox::LensFlare, to add LensFlare effects, this is still very …
(edit) @9444   11 years jo The time seems correct. The marker positioning also seems to be ok. So …
(edit) @9443   11 years mottetb was fuer einen Fortschritt heute!
(edit) @9442   11 years moralelastix Head Texture
(edit) @9441   11 years purgham BUG 12.11.2012 Error if create Bots after start
(edit) @9440   11 years keuschr final version
(edit) @9439   11 years keuschr final version
(edit) @9438   11 years keuschr foo bar or bar foo?
(edit) @9437   11 years jo Rough example on how to add sound to existing orxonox objects. A …
(edit) @9436   11 years purgham working Version 5.11.2012 - Bots can be included after starting the level
(edit) @9435   11 years mottetb Removed old files
(edit) @9434   11 years mottetb aimMarkerSize aendert nichts im Spiel
(edit) @9433   11 years davidsa Modified shader test level, added proper collision shape and changed …
(edit) @9432   11 years purgham first working Version
(edit) @9431   11 years keuschr first texture tries
(edit) @9430   11 years mottetb Bild fuer neues Overlay
(edit) @9429   11 years mottetb aimMarkerSize Problem
(edit) @9428   11 years davidsa FIX: changed standard render group to main, this prevents that …
(edit) @9427   11 years davidsa FIX: changed nested comments into single line comments, as it turns …
(edit) @9426   11 years davidsa Changed shader test level so that it uses a round object, since you …
(edit) @9425   11 years davidsa Improved glow effect, added some minor documentation to the …
(edit) @9424   12 years davidsa changed the glow-material to use a different color of glow
(edit) @9423   12 years davidsa Slightly modified the shader test level to use the new XML Port and to …
(edit) @9422   12 years davidsa Added some documentation to orxonox::Model and refined the XML Port …
(edit) @9421   12 years mottetb Oct 29th, works pretty well!
(edit) @9420   12 years davidsa Added some documentation to orxonox::Scene
(edit) @9419   12 years davidsa Added documentation to orxonox::RenderQueueListener
(edit) @9418   12 years moralelastix Texture Files
(edit) @9417   12 years mjiang added Laser Sound
(edit) @9416   12 years jo Adjusting the Escort ship's collisionshapes.
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