- Timestamp:
- Mar 12, 2014, 6:39:46 PM (11 years ago)
- File:
-
- 1 edited
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code/branches/modularships/src/orxonox/worldentities/WorldEntity.h
r9995 r9997 408 408 */ 409 409 virtual bool isCollisionTypeLegal(CollisionType type) const = 0; 410 411 inline virtual WorldEntityCollisionShape* getWorldEntityCollisionShape() 412 { return this->collisionShape_; } 410 413 411 414 btRigidBody* physicalBody_; //!< Bullet rigid body. Everything physical is applied to this instance.
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