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Ignore:
Timestamp:
Mar 9, 2014, 10:34:08 PM (10 years ago)
Author:
noep
Message:

Fixed the method outputting the projectile's CollisionBox instead of the one of the Pawn it collides into.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/modularships/data/levels/emptyLevel.oxw

    r9995 r9996  
    4949    </MovableEntity>
    5050   
    51     <Pawn health=30 position="0,-50,0" direction="0,-1,0" collisionType=dynamic mass=1000 name=box radarname = "Box 4" >
     51    <Pawn health=30 position="0,-100,0" direction="0,0,0" collisionType=dynamic mass=1000 name=box radarname = "Box 4" >
    5252        <attached>
    5353            <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
     
    5555        <collisionShapes>
    5656            <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
     57            <BoxCollisionShape position="0,-15,0" halfExtents="15,15,15" />
    5758        </collisionShapes>
    5859    </Pawn>
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