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source: code/branches/modularships/data/levels/emptyLevel.oxw @ 9996

Last change on this file since 9996 was 9996, checked in by noep, 10 years ago

Fixed the method outputting the projectile's CollisionBox instead of the one of the Pawn it collides into.

  • Property svn:eol-style set to native
File size: 2.1 KB
Line 
1<LevelInfo
2 name = "Empty level"
3 description = "A level with absolutely nothing in it."
4 tags = "test"
5 screenshot = "emptylevel.png"
6/>
7
8<?lua
9  include("stats.oxo")
10  include("HUDTemplates3.oxo")
11  include("templates/lodInformation.oxt")
12?>
13
14<?lua
15  include("templates/spaceshipAssff2.oxt")
16  include("templates/spaceshipPirate.oxt")
17  include("templates/spaceshipEscort.oxt")
18?>
19
20<Level>
21  <templates>
22    <Template link=lodtemplate_default />
23  </templates>
24  <?lua include("includes/notifications.oxi") ?>
25
26  <Scene
27    ambientlight = "0.8, 0.8, 0.8"
28    skybox       = "Orxonox/Starbox"
29  >
30
31    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
32    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
33   
34    <MovableEntity position="0,0,0" collisionType=dynamic scale=1 linearDamping=0.8 angularDamping=0  collisiondamage=0.005 enablecollisiondamage=true>
35    <attached>
36        <Model position="0,0,0" mesh="cube.mesh" scale3D="40,40,40" />
37        <StaticEntity position="0,90,0" direction="0,0,0" collisionType=static mass=100 friction=0.01 >
38            <attached>
39                <Model position="0,0,0" mesh="cube.mesh" scale3D="30,30,30" />
40            </attached>
41            <collisionShapes>
42                <BoxCollisionShape position="0,0,0" halfExtents="30,30,30" />
43            </collisionShapes>
44        </StaticEntity>
45    </attached>
46    <collisionShapes>
47        <BoxCollisionShape position="0,0,0" halfExtents="40,40,40" />
48    </collisionShapes>
49    </MovableEntity>
50   
51    <Pawn health=30 position="0,-100,0" direction="0,0,0" collisionType=dynamic mass=1000 name=box radarname = "Box 4" >
52        <attached>
53            <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
54        </attached>
55        <collisionShapes>
56            <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
57            <BoxCollisionShape position="0,-15,0" halfExtents="15,15,15" />
58        </collisionShapes>
59    </Pawn>
60   
61  </Scene>
62</Level>
63
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