- Timestamp:
- Mar 9, 2014, 9:01:44 PM (11 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
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code/branches/modularships/src/orxonox/worldentities/pawns/Pawn.h
r9948 r9995 127 127 //virtual void hit(Pawn* originator, btManifoldPoint& contactpoint, float damage); 128 128 virtual void hit(Pawn* originator, const Vector3& force, float damage, float healthdamage = 0.0f, float shielddamage = 0.0f); 129 virtual void customHit(Pawn* originator, const Vector3& force, const btCollisionShape* cs, float damage, float healthdamage = 0.0f, float shielddamage = 0.0f); 129 130 virtual void hit(Pawn* originator, btManifoldPoint& contactpoint, float damage, float healthdamage = 0.0f, float shielddamage = 0.0f); 131 virtual void customHit(Pawn* originator, btManifoldPoint& contactpoint, const btCollisionShape* cs, float damage, float healthdamage = 0.0f, float shielddamage = 0.0f); 130 132 131 133 virtual void kill(); … … 197 199 //virtual void damage(float damage, Pawn* originator = 0); 198 200 virtual void damage(float damage, float healthdamage = 0.0f, float shielddamage = 0.0f, Pawn* originator = NULL); 201 virtual void customDamage(float damage, float healthdamage = 0.0f, float shielddamage = 0.0f, Pawn* originator = NULL, const btCollisionShape* cs = NULL); 199 202 200 203 bool bAlive_;
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