Changeset 9828 for code/branches/invaders/src/modules/invader/Invader.cc
- Timestamp:
- Nov 25, 2013, 5:35:30 PM (12 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/invaders/src/modules/invader/Invader.cc
r9793 r9828 62 62 this->console_addEnemy = createConsoleCommand( "spawnEnemy", createExecutor( createFunctor(&Invader::spawnEnemy, this) ) ); 63 63 //this->context = context; 64 this->setHUDTemplate("InvaderHUD"); 64 65 65 66 enemySpawnTimer.setTimer(2.0f, true, createExecutor(createFunctor(&Invader::spawnEnemy, this))); … … 83 84 newPawn->addTemplate("enemyinvader"); 84 85 85 newPawn->setPosition(player->getPosition() + Vector3(1000, 0, 0)); 86 newPawn->setPosition(player->getPosition() + Vector3(1000, 0, 0)); // BUG: 86 87 } 87 88
Note: See TracChangeset
for help on using the changeset viewer.