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Ignore:
Timestamp:
Nov 25, 2013, 5:35:30 PM (12 years ago)
Author:
zifloria
Message:

HUD + take damage

File:
1 edited

Legend:

Unmodified
Added
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  • code/branches/invaders/src/modules/invader/Invader.cc

    r9793 r9828  
    6262        this->console_addEnemy = createConsoleCommand( "spawnEnemy", createExecutor( createFunctor(&Invader::spawnEnemy, this) ) );
    6363        //this->context = context;
     64        this->setHUDTemplate("InvaderHUD");
    6465
    6566        enemySpawnTimer.setTimer(2.0f, true, createExecutor(createFunctor(&Invader::spawnEnemy, this)));
     
    8384        newPawn->addTemplate("enemyinvader");
    8485
    85         newPawn->setPosition(player->getPosition() + Vector3(1000, 0, 0));
     86        newPawn->setPosition(player->getPosition() + Vector3(1000, 0, 0)); // BUG:
    8687    }
    8788
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