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Ignore:
Timestamp:
Sep 1, 2006, 8:06:39 PM (19 years ago)
Author:
bensch
Message:

renamed newclassid to classid and newobjectlist to objectlist

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/new_class_id/src/util/multiplayer_team_deathmatch.h

    r9704 r9715  
    3030class MultiplayerTeamDeathmatch : public NetworkGameRules, public EventListener
    3131{
    32   NewObjectListDeclaration(MultiplayerTeamDeathmatch);
     32  ObjectListDeclaration(MultiplayerTeamDeathmatch);
    3333
    3434  public:
     
    3939
    4040    virtual int getTeamForNewUser();
    41     virtual NewClassID getPlayableClassId( int userId, int team );
    42     virtual std::string getPlayableModelTextureFileName( int userId, int team, const NewClassID& classId );
    43     virtual std::string getPlayableModelFileName( int userId, int team, const NewClassID& classId );
    44     virtual float getPlayableScale( int userId, int team, const NewClassID& classId );
     41    virtual ClassID getPlayableClassId( int userId, int team );
     42    virtual std::string getPlayableModelTextureFileName( int userId, int team, const ClassID& classId );
     43    virtual std::string getPlayableModelFileName( int userId, int team, const ClassID& classId );
     44    virtual float getPlayableScale( int userId, int team, const ClassID& classId );
    4545
    4646    virtual void registerSpawn( WorldEntity * we );
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