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Ignore:
Timestamp:
Aug 25, 2006, 12:22:50 PM (18 years ago)
Author:
bensch
Message:

adapted some game-rules

File:
1 edited

Legend:

Unmodified
Added
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  • branches/new_class_id/src/util/multiplayer_team_deathmatch.h

    r9691 r9704  
    3030class MultiplayerTeamDeathmatch : public NetworkGameRules, public EventListener
    3131{
     32  NewObjectListDeclaration(MultiplayerTeamDeathmatch);
    3233
    3334  public:
     
    3839
    3940    virtual int getTeamForNewUser();
    40     virtual const NewClassID& getPlayableClassId( int userId, int team );
     41    virtual NewClassID getPlayableClassId( int userId, int team );
    4142    virtual std::string getPlayableModelTextureFileName( int userId, int team, const NewClassID& classId );
    4243    virtual std::string getPlayableModelFileName( int userId, int team, const NewClassID& classId );
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