- Timestamp:
- Dec 16, 2012, 6:07:37 PM (11 years ago)
- Location:
- code/branches/presentationHS12
- Files:
-
- 1 edited
- 1 copied
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- Unmodified
- Added
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code/branches/presentationHS12
- Property svn:mergeinfo changed
/code/branches/Racingbot (added) merged: 9388,9399,9412,9432,9436,9441,9451,9459,9470,9487,9490,9507-9508,9512-9513
- Property svn:mergeinfo changed
-
code/branches/presentationHS12/src/modules/gametypes/SpaceRaceController.h
r9513 r9523 32 32 #include "gametypes/Gametype.h" 33 33 #include "gametypes/RaceCheckPoint.h" 34 #include "util/Math.h" 34 35 35 36 namespace orxonox … … 57 58 // same as SpaceRaceManager, but needed to add virtuell Checkpoints ( Checkpoints which don't exist but needed to avoid collisions with big Objects) 58 59 RaceCheckPoint* findCheckpoint(int index) const; 59 RaceCheckPoint 60 * addVirtualCheckPoint(RaceCheckPoint*, int , Vector3); 61 void placeVirtualCheckpoints(RaceCheckPoint*, RaceCheckPoint*); 60 //RaceCheckPoint * addVirtualCheckPoint(RaceCheckPoint*, int , Vector3); 61 //void placeVirtualCheckpoints(RaceCheckPoint*, RaceCheckPoint*); 62 62 bool vergleicheQuader(Vector3, Vector3); 63 63 bool directLinePossible(RaceCheckPoint*, RaceCheckPoint*, std::vector<StaticEntity*>); 64 void computeVirtualCheckpoint(RaceCheckPoint*, RaceCheckPoint*, std::vector<StaticEntity*>);64 //void computeVirtualCheckpoint(RaceCheckPoint*, RaceCheckPoint*, std::vector<StaticEntity*>); 65 65 66 66 public:
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