- Timestamp:
- Dec 10, 2012, 5:37:23 PM (11 years ago)
- File:
-
- 1 edited
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code/branches/Racingbot/src/modules/gametypes/SpaceRaceController.h
r9487 r9507 50 50 RaceCheckPoint* nextPointFind(RaceCheckPoint*); 51 51 RaceCheckPoint* adjustNextPoint(); 52 std::vector<RaceCheckPoint*> findStaticCheckpoints(std::vector<RaceCheckPoint*>); 52 std::vector<RaceCheckPoint*> findStaticCheckpoints(std::vector< 53 RaceCheckPoint*>); 53 54 std::vector<RaceCheckPoint*> staticCheckpoints(); 54 int rekSimulationCheckpointsReached(RaceCheckPoint*, std::map<RaceCheckPoint*, int>*); 55 int rekSimulationCheckpointsReached(RaceCheckPoint*, std::map< 56 RaceCheckPoint*, int>*); 55 57 // same as SpaceRaceManager, but needed to add virtuell Checkpoints ( Checkpoints which don't exist but needed to avoid collisions with big Objects) 56 58 RaceCheckPoint* findCheckpoint(int index) const; 57 RaceCheckPoint* addVirtualCheckPoint(RaceCheckPoint*, int , Vector3); 58 void placeVirtualCheckpoints(RaceCheckPoint*,RaceCheckPoint*); 59 RaceCheckPoint 60 * addVirtualCheckPoint(RaceCheckPoint*, int , Vector3); 61 void placeVirtualCheckpoints(RaceCheckPoint*, RaceCheckPoint*); 59 62 bool vergleicheQuader(Vector3, Vector3); 63 bool directLinePossible(RaceCheckPoint*, RaceCheckPoint*, std::vector<StaticEntity*>); 64 void computeVirtualCheckpoint(RaceCheckPoint*, RaceCheckPoint*, std::vector<StaticEntity*>); 60 65 61 66 public:
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