- Timestamp:
- Sep 4, 2012, 6:13:03 PM (12 years ago)
- File:
-
- 1 edited
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code/branches/release2012/src/orxonox/gametypes/TeamGametype.cc
r9363 r9370 188 188 } 189 189 190 int TeamGametype::getTeamSize(int team) 191 { 192 int teamSize = 0; 193 for (std::map<PlayerInfo*, int>::iterator it = this->teamnumbers_.begin(); it != this->teamnumbers_.end(); ++it) 194 { 195 if (it->second == team) 196 teamSize++; 197 } 198 return teamSize; 199 } 200 201 int TeamGametype::getHumansInTeam(int team) 202 { 203 int teamSize = 0; 204 for (std::map<PlayerInfo*, int>::iterator it = this->teamnumbers_.begin(); it != this->teamnumbers_.end(); ++it) 205 { 206 if (it->second == team && it->first->isHumanPlayer()) 207 teamSize++; 208 } 209 return teamSize; 210 } 211 212 190 213 SpawnPoint* TeamGametype::getBestSpawnPoint(PlayerInfo* player) const 191 214 {
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