- Timestamp:
- Sep 2, 2012, 6:45:40 PM (12 years ago)
- File:
-
- 1 edited
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code/branches/release2012/src/orxonox/gametypes/TeamGametype.cc
r9348 r9363 173 173 } 174 174 175 int TeamGametype::getTeamScore(PlayerInfo* player) 176 { 177 int teamscore = 0; 178 if(!player || this->getTeam(player) == -1) 179 return 0; 180 for (std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it) 181 { 182 if ( this->getTeam(it->first) == this->getTeam(player) ) 183 { 184 teamscore += it->second.frags_; 185 } 186 } 187 return teamscore; 188 } 189 175 190 SpawnPoint* TeamGametype::getBestSpawnPoint(PlayerInfo* player) const 176 191 { … … 336 351 } 337 352 353 void TeamGametype::announceTeamWin(int winnerTeam) 354 { 355 for (std::map<PlayerInfo*, int>::iterator it3 = this->teamnumbers_.begin(); it3 != this->teamnumbers_.end(); ++it3) 356 { 357 if (it3->first->getClientID() == NETWORK_PEER_ID_UNKNOWN) 358 continue; 359 if (it3->second == winnerTeam) 360 { 361 this->gtinfo_->sendAnnounceMessage("Your team has won the match!", it3->first->getClientID()); 362 } 363 else 364 { 365 this->gtinfo_->sendAnnounceMessage("Your team has lost the match!", it3->first->getClientID()); 366 } 367 } 368 } 369 338 370 }
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