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Ignore:
Timestamp:
May 24, 2012, 10:00:06 AM (12 years ago)
Author:
mentzerf
Message:
  • Changed waypoint scale so that they are not visible anymore
  • Changed gun position
  • Changed Tower to be a Pawn subclass
  • Fixed glitches of Tower by overriding the orientation and rotation functions

+ Now spawning a few towers in -start

  • Clean up
File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/newlevel2012/src/modules/towerdefense/TowerDefense.h

    r9211 r9236  
    7878
    7979        private:
    80 //              WeakPtr<TowerDefenseCenterpoint> center_;
    8180                TowerDefenseCenterpoint *center_;
    8281               
     
    9291                } Coordinate;
    9392               
    94        
    95                
    9693                std::vector<Coordinate> addedTowersCoordinates_;
    9794                std::vector<Tower*> towers_;
    98                
    99                 void addWaypointsAndFirstEnemy();
    10095    };
    10196}
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