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Ignore:
Timestamp:
May 24, 2012, 10:00:06 AM (12 years ago)
Author:
mentzerf
Message:
  • Changed waypoint scale so that they are not visible anymore
  • Changed gun position
  • Changed Tower to be a Pawn subclass
  • Fixed glitches of Tower by overriding the orientation and rotation functions

+ Now spawning a few towers in -start

  • Clean up
File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/newlevel2012/data/levels/towerDefense.oxw

    r9213 r9236  
    2727  <Pawn>
    2828    <camerapositions>
    29       <CameraPosition position="0,0,2000"/>
     29      <CameraPosition position="0,0,1500"/>
    3030    </camerapositions>
    3131  </Pawn>
     
    7676        <!--SpawnPoint team=0 position="0,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /-->
    7777       
    78         <SpaceShip position="-700,-500, 100" lookat="0,0,0" scale=2 team=1 >
     78        <SpaceShip position="-700,-500, 100" lookat="0,0,0" scale=3 team=1 >
    7979      <templates>
    8080        <Template link=spaceshipassff />
     
    8484          <waypoints>
    8585                          <!-- 1,3 10,3 10,11, 13,11 -->
    86             <Model mesh="cube.mesh" scale=20 position="-700,-500, 100" />
    87             <Model mesh="cube.mesh" scale=20 position=" 200,-500, 100" />
    88             <Model mesh="cube.mesh" scale=20 position=" 200, 300, 100" />
    89             <Model mesh="cube.mesh" scale=20 position=" 500, 300, 100" />
     86            <Model mesh="cube.mesh" scale=0 position="-700,-500, 150" />
     87            <Model mesh="cube.mesh" scale=0 position=" 200,-500, 150" />
     88            <Model mesh="cube.mesh" scale=0 position=" 200, 300, 150" />
     89            <Model mesh="cube.mesh" scale=0 position=" 500, 300, 150" />
     90                        <Model mesh="cube.mesh" scale=0 position=" 500, 700, 150" />
    9091          </waypoints>
    9192        </WaypointController>
     
    99100                 <attached>
    100101                        <Model position="-50,-50,0" mesh="Playfield_ME.mesh" scale=80 />
     102                        <!-- Base -->
     103                        <Model position="500,700,100" mesh="sphere.mesh" scale=80 />
    101104            <!--Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" /--> <!-- Only temporary needed to help align the collisionshape -->
    102105                        <!-- This was used to mark the playfield, let's let it be here for now -->
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