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source: code/branches/newlevel2012/data/levels/towerDefense.oxw @ 9236

Last change on this file since 9236 was 9236, checked in by mentzerf, 12 years ago
  • Changed waypoint scale so that they are not visible anymore
  • Changed gun position
  • Changed Tower to be a Pawn subclass
  • Fixed glitches of Tower by overriding the orientation and rotation functions

+ Now spawning a few towers in -start

  • Clean up
File size: 4.6 KB
Line 
1<!-- TODO: Update the level's image-->
2
3<!-- See TowerDefenseReadme.txt for Information on this file -->
4
5<LevelInfo
6 name = "Tower Defense"
7 description = "Defend your Spacestation from incoming waves."
8 tags = "gametype"
9 screenshot = "emptylevel.png"
10/>
11
12<?lua
13  include("stats.oxo")
14  include("HUDTemplates3.oxo")
15  include("towerdefenseHUD.oxo")
16  include("templates/lodInformation.oxt")
17?>
18
19<?lua
20  include("templates/spaceshipAssff.oxt")
21  include("templates/spaceshipPirate.oxt")
22  include("templates/tower.oxt")
23?>
24
25<!-- Specify the position of the camera -->
26<Template name=centerpointmarkcamera defaults=0>
27  <Pawn>
28    <camerapositions>
29      <CameraPosition position="0,0,1500"/>
30    </camerapositions>
31  </Pawn>
32</Template>
33
34<!-- Loads a mesh to mark the center-->
35<Template name=centerpointmark>
36  <Pawn camerapositiontemplate=centerpointmarkcamera>
37    <attached>
38      <Model position="0,0,0" mesh="cylinder.mesh" scale3D="1,1,1" /> <!-- the camera is attached to this -->
39    </attached>
40  </Pawn>
41</Template>
42
43
44<!-- Template for a tower       EDIT: new towertemplate is included with "templates/tower" -->
45<!--Template name=towertemplate>
46  <Tower>
47    <attached>
48      <Model position="0,0,0" scale=0.25 mesh="Tower_ME.mesh" />
49    </attached>
50  </Tower>
51</Template-->
52
53
54
55
56
57<Level gametype = "TowerDefense">
58  <templates>
59    <Template link=lodtemplate_default />
60  </templates>
61 
62  <?lua include("includes/notifications.oxi") ?>
63
64  <Scene
65    ambientlight = "0.8, 0.8, 0.8"
66    skybox       = "Orxonox/Starbox"
67  >
68 
69        <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
70   
71        <!-- Spawns the camera, attached to a crate -->
72        <SpawnPoint team=0 position="0,0,0" spawnclass=Pawn pawndesign=centerpointmark />
73        <!--TeamSpawnPoint team=1 position="-7,7,4" direction="-1,0,0" roll=90 yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /-->
74       
75        <!--SpawnPoint team=1 position="0,0,10" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff  /-->
76        <!--SpawnPoint team=0 position="0,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /-->
77       
78        <SpaceShip position="-700,-500, 100" lookat="0,0,0" scale=3 team=1 >
79      <templates>
80        <Template link=spaceshipassff />
81      </templates>
82      <controller>
83        <WaypointController accuracy=60>
84          <waypoints>
85                          <!-- 1,3 10,3 10,11, 13,11 -->
86            <Model mesh="cube.mesh" scale=0 position="-700,-500, 150" />
87            <Model mesh="cube.mesh" scale=0 position=" 200,-500, 150" />
88            <Model mesh="cube.mesh" scale=0 position=" 200, 300, 150" />
89            <Model mesh="cube.mesh" scale=0 position=" 500, 300, 150" />
90                        <Model mesh="cube.mesh" scale=0 position=" 500, 700, 150" />
91          </waypoints>
92        </WaypointController>
93      </controller>
94    </SpaceShip>
95   
96   
97    <!--invisible entity to attach towers to, since playfield is static and towers are dynamic-->
98    <StaticEntity position=0,0,0>
99 
100                 <attached>
101                        <Model position="-50,-50,0" mesh="Playfield_ME.mesh" scale=80 />
102                        <!-- Base -->
103                        <Model position="500,700,100" mesh="sphere.mesh" scale=80 />
104            <!--Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" /--> <!-- Only temporary needed to help align the collisionshape -->
105                        <!-- This was used to mark the playfield, let's let it be here for now -->
106                        <!--Model position="-8,8,0" mesh="crate.mesh" scale3D="0.3,0.3,0.3" /-->
107                        <!--Model position="-8,-8,0" mesh="crate.mesh" scale3D="0.3,0.3,0.3" /-->
108                        <!--Model position="8,-8,0" mesh="crate.mesh" scale3D="0.3,0.3,0.3" /-->
109                        <!--Model position="8,8,0" mesh="crate.mesh" scale3D="0.3,0.3,0.3" /-->
110        </attached>
111        <collisionShapes> <!-- The collisionshape forbids other worldentities that have a collisionShape to fly through it.
112       
113                               TODO: Find correct size for the collisionshape; since a collisionShape is invisible
114                               I added the crate wich currently has the same dimensions as the collisionshape.
115                               You have to adjust the crate's scale3D as well as the collisionshape's halfExtens to
116                               find the proper shape. -->
117           <BoxCollisionShape position="0,0,0" halfExtents="400,400,100" />
118        </collisionShapes>
119        </StaticEntity>
120   
121   
122   
123   
124        <!-- PlayField -->
125        <TowerDefenseCenterpoint
126        name=towerdefensecenter
127        width=16
128        height=16
129        tileScale=100
130        towerTemplate=tower
131        position="0,0,0"
132        direction="0,0,0"
133        collisionType=dynamic
134        mass=100000>
135               
136    </TowerDefenseCenterpoint>
137
138  </Scene>
139</Level>
140
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