- Timestamp:
- May 11, 2012, 4:03:28 PM (12 years ago)
- File:
-
- 1 edited
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code/branches/newlevel2012/src/modules/towerdefense/TowerDefense.cc
r9172 r9175 118 118 void TowerDefense::setCenterpoint(TowerDefenseCenterpoint *centerpoint) 119 119 { 120 orxout() << "Centerpoint now setting..." << endl; 121 this->center_ = centerpoint; 120 122 orxout() << "Centerpoint now set..." << endl; 121 this->center_ = centerpoint;122 123 } 123 124 … … 191 192 Tower* newTower = new Tower(this->center_); 192 193 newTower->addTemplate(this->center_->getTowerTemplate()); 193 194 this->center_->attach(newTower);195 194 195 //this->center_->attach(newTower); 196 196 197 newTower->setPosition((x-8) * tileScale, (y-8) * tileScale, 100); 197 198 newTower->setGame(this); 198 199 199 //TODO: Save the Tower in a Vector. I would suggest std::vector< std::vector<Tower*> > towers_ as a protected member variable; 200 200
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