- Timestamp:
- Apr 27, 2012, 2:49:43 PM (13 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/newlevel2012/src/modules/towerdefense/TowerDefense.h
r9117 r9122 44 44 //virtual void end(); 45 45 virtual void tick(float dt); 46 //virtual void playerEntered(PlayerInfo* player);46 //virtual void playerEntered(PlayerInfo* player); 47 47 //virtual bool playerLeft(PlayerInfo* player); 48 48 … … 50 50 //virtual void playerScored(PlayerInfo* player); 51 51 private: 52 void TowerDefense::spawnEnemy();52 void spawnEnemy(); 53 53 }; 54 54 }
Note: See TracChangeset
for help on using the changeset viewer.