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source: code/branches/newlevel2012/src/modules/towerdefense/TowerDefense.h @ 9112

Last change on this file since 9112 was 9112, checked in by jo, 12 years ago

Created minimal working version for the TowerDefence module. The code compiles and the level runs. Unfortunately an 'Playfield_ME.mesh' cannot be loaded on my machine.

File size: 1.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _TowerDefense_H__
30#define _TowerDefense_H__
31
32#include "towerdefense/TowerDefensePrereqs.h"
33#include "gametypes/Deathmatch.h"
34
35namespace orxonox
36{
37    class _OrxonoxExport TowerDefense : public Deathmatch
38    {
39        public:
40            TowerDefense(BaseObject* creator);
41            virtual ~TowerDefense() {}
42
43            virtual void start(); //<! The function is called when the gametype starts
44            /*virtual void end();
45            virtual void playerEntered(PlayerInfo* player);
46            virtual bool playerLeft(PlayerInfo* player);
47
48            virtual void pawnKilled(Pawn* victim, Pawn* killer = 0);
49            virtual void playerScored(PlayerInfo* player);*/
50    };
51}
52
53#endif /* _TowerDefense_H__ */
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