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Timestamp:
Jun 30, 2006, 2:44:43 AM (18 years ago)
Author:
patrick
Message:

falling down fps player

File:
1 edited

Legend:

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  • branches/single_player_map/src/lib/collision_reaction/cr_physics_ground_walk.cc

    r8938 r8940  
    121121        {
    122122          entity->shiftCoor(Vector(0.0f, -height, 0.0f));
     123//           entity->setOnGround(true);
    123124        }
    124125        // object is already in the wall
     
    126127        {
    127128          entity->setAbsCoor(entity->getLastAbsCoor());
     129        }
     130        else
     131        {
     132          // entity is not on ground
     133//           entity->setOnGround(false);
    128134        }
    129135        break;
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