- Timestamp:
- Nov 9, 2011, 4:16:24 PM (13 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/gamecontent/src/orxonox/gametypes/TeamGametype.h
r8923 r8930 49 49 virtual void findAndSetTeam(PlayerInfo* player); 50 50 virtual bool playerLeft(PlayerInfo* player); 51 virtual void spawnDeadPlayersIfRequested(); //!< Prevents players to respawn. 51 52 52 53 virtual bool allowPawnHit(Pawn* victim, Pawn* originator = 0); … … 55 56 56 57 virtual void playerStartsControllingPawn(PlayerInfo* player, Pawn* pawn); 58 57 59 58 60 int getTeam(PlayerInfo* player); … … 68 70 std::map<PlayerInfo*, int> teamnumbers_; 69 71 std::vector<ColourValue> teamcolours_; 70 unsigned int teams_; 72 unsigned int teams_; //<! Number of teams. Value 0 : no teams! 73 //unsigned int playersPerTeam_; //<! Defines Maximum for players per team. Value 0: no maximum! 74 unsigned int maxPlayers_; //<! Defines Maximum for number of players. Value 0 : no maximum! 71 75 }; 72 76 }
Note: See TracChangeset
for help on using the changeset viewer.