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source: code/branches/gamecontent/src/orxonox/gametypes/TeamGametype.h @ 8923

Last change on this file since 8923 was 8923, checked in by jo, 13 years ago

Tutorial level enhancements (quest work, better texts are still needed), reverted old rocket hack, reworked configurable botlevel for the ai.

File size: 2.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Johannes Ritz
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _TeamGametype_H__
30#define _TeamGametype_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <map>
35#include <vector>
36#include "Gametype.h"
37
38namespace orxonox
39{
40    class _OrxonoxExport TeamGametype : public Gametype
41    {
42        public:
43            TeamGametype(BaseObject* creator);
44            virtual ~TeamGametype() {}
45
46            void setConfigValues();
47
48            virtual void playerEntered(PlayerInfo* player);
49            virtual void findAndSetTeam(PlayerInfo* player);
50            virtual bool playerLeft(PlayerInfo* player);
51
52            virtual bool allowPawnHit(Pawn* victim, Pawn* originator = 0);
53            virtual bool allowPawnDamage(Pawn* victim, Pawn* originator = 0);
54            virtual bool allowPawnDeath(Pawn* victim, Pawn* originator = 0);
55
56            virtual void playerStartsControllingPawn(PlayerInfo* player, Pawn* pawn);
57
58            int getTeam(PlayerInfo* player);
59
60            inline const ColourValue& getTeamColour(int teamnr) const
61                { return this->teamcolours_[teamnr]; }
62
63        protected:
64            virtual SpawnPoint* getBestSpawnPoint(PlayerInfo* player) const;
65            bool pawnsAreInTheSameTeam(Pawn* pawn1, Pawn* pawn2);
66
67            bool allowFriendlyFire_; //<! friendlyfire is per default switched off: friendlyFire_ = false;
68            std::map<PlayerInfo*, int> teamnumbers_;
69            std::vector<ColourValue> teamcolours_;
70            unsigned int teams_;
71    };
72}
73
74#endif /* _TeamGametype_H__ */
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