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Ignore:
Timestamp:
May 30, 2011, 9:55:38 AM (13 years ago)
Author:
dafrick
Message:

Make the camera position stay the same between differnet stones in Tetris.

File:
1 edited

Legend:

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  • code/branches/presentation/src/orxonox/worldentities/ControllableEntity.h

    r8580 r8680  
    116116            inline const std::list<SmartPtr<CameraPosition> >& getCameraPositions() const
    117117                { return this->cameraPositions_; }
     118            unsigned int getCurrentCameraIndex() const;
     119            bool setCameraPosition(unsigned int index);
    118120
    119121            inline void setCameraPositionTemplate(const std::string& name)
    120122                { this->cameraPositionTemplate_ = name; }
    121             inline const std::string& getCameraPositionTemkplate() const
     123            inline const std::string& getCameraPositionTemplate() const
    122124                { return this->cameraPositionTemplate_; }
    123125
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