- Timestamp:
- May 23, 2011, 3:09:07 PM (13 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
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code/branches/gameimmersion/src/modules/weapons/projectiles/SimpleRocket.h
r8533 r8538 113 113 inline Pawn* getOwner() const 114 114 { return this->owner_; } 115 115 116 inline bool hasFuel() const 116 117 { return this->fuel_; } 117 118 118 /* inline void setDamage(float damage)119 { this->damage_ = damage; }120 inline float getDamage() const121 { return this->damage_; }122 */123 119 124 120 private:
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