- Timestamp:
- May 23, 2011, 3:09:07 PM (13 years ago)
- File:
-
- 1 edited
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- Unmodified
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code/branches/gameimmersion/src/modules/weapons/projectiles/Projectile.h
r8492 r8538 56 56 { return this->damage_; } 57 57 */ 58 59 58 60 void setOwner(Pawn* owner); 59 61 inline Pawn* getOwner() const
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